I’ve been working through this all night, trying to make it work. I’ve mostly got it, but am pretty irritated that it has been so difficult.
The player is manacled to a bed, one wrist on one end, the headboard on the other. At some point, he figures out how to unlock the headboard side while the other side jams. Basically, I want the player to be stuck wearing half the manacle with the other side dangling (to be used later). But I’m just covering bases, so I don’t want it to be lockable or unlockable anymore. More to the point, I want it to saw what I want it to say.
[code]Instead of unlocking the manacles with the bedspring: say “You unlock the manacle blah blah blah…”; now the player is not manacled; move the player to the bunk house; now the player is wearing the manacles.
Rule for supplying a missing second noun while unlocking:
if the bedspring is carried, now the second noun is the bedspring;
otherwise say “You will have to specify what to unlock [the noun] with.”
Instead of locking the manacles with the bedspring when the player is wearing the manacles, say “There is no reason to do that.”
Instead of unlocking the manacles with the bedspring when the player is wearing the manacles: say “The mechanism is jammed. It would be of no use.”[/code]
I can get it to work if I want to unlock with the bedspring. But I just want to say
Instead of locking or unlocking the manacles when the player is wearing the manacles, say "There is no reason to do that."
But I get:
What is the problem with “Instead of unlocking” by itself?
It’s always some little thing that makes me crazy…
P.S. “Rule for supplying a missing second noun while unlocking:” Seemed like a reasonable solution, but changed nothing that I could tell.