I pulled all the text out of Uninteractive Fiction 3 and arranged it roughly in the order I remember it being (it’s largely in order in the code, but some chunks are decidedly not so, and a bunch of these pieces get combined and repeated randomly, but I think this file more or less gives the effect, only not, y’know, spread over six hours).
There are also these audio files in the game, but (due, I suspect, to to the way browsers put backgrounded tabs to sleep) I haven’t heard them in-game at all. Which is a shame.
I think there’s still some untangling the order/meaning to be done here.
I’m stopping by every so often to see how many other people clicked. I suspect the author has a tracking mechanism there to graph how often people stopped by. It’d be neat to see that at comp’s end.
The red number on top is now 3. It was 2, a few days ago. While I could do the work of looking through the source, I wonder what makes it change. Maybe reading the full story.
Oh, huh, I didn’t put the details here, only in my review. Yeah, the red number on top is how many times the story has been played through: it loops at multiples of 400, I believe.
I played it with twelve browser windows open (three virtual workspaces tiled in quarters) so I’d take 10-15 seconds to flip through and PLAY the drum on each (if you go closer together than about a second you get a “pop” instead of the drumbeat and it doesn’t increment the counter) and then 30 seconds or so reading through and comparing texts, and then get ready to start over again; that worked pretty well. I think it’s probably meant to be played with 6-8 people at once? That seemed to be roughly the amount of repetition that you get before it moves on, though I don’t know that it’s a fixed number. And honestly I wasn’t really counting, and I didn’t try to untangle the source.