Underappreciated XYZZY Award Winners

The most popular XYZZY Award winners (as judged by total plays recorded on IFDB up to circa June 1st 2025) tend to be well-recognized, but how many of these least popular XYZZY Award winners do you know?

By year:

* Note that 2011 had a one-off XYZZY Award for Special Recognition, which was awarded to Zombie Exodus; this is technically the least popular for that year.

Some of these games certainly don’t seem like they should be on this list! Which are your favorites? What would you recommend about them?

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I like Night Road immensely more than anything on the list, with it being near my top 10 of all time. Being commercial and non-parser probably hurts its popularity.

After that, Muldoon Legacy and Cakes and Ale are both very solid games that I expect many people would enjoy. Lady Thalia is part of a series of games involving a gentlewoman catthief that are easy to play and fun, with a lot of idalogue.

Beyond that, there are games where I think about half of all people would enjoy based on their niche:

  • 1893: A Worlds Fair Mystery (huge game with a very detailed map of the actual world’s fair and a plot about finding a bomb)
  • Tales of the Travelling Swordsman (has a lot in common with the recent Cut the Sky, as you’re a swordsman who has to deal with a series of encounters in linear order)
  • Fifteen Minutes (an intense puzzle where you have to work out exactly what minutes you and more than 10 copies of you enter and leave a time machine over 15 minutes, as well as doing advanced math)
  • 1958: Dancing with Fear. Solid, short, atmospheric parser game.
  • Once and Future and Sand-dancer: Both were in the recent IF Playoffs, check those for some interesting insights (the first is a former commercial game hyped up for years and the latter is a demo game by Aaron Reed with spirit animals near a reservation)

Other games are interesting but I’m not sure if others would like or not. My Angel and Laid Off from the Synesthesia Factory have the same concept: ensuring that the parser transcript reads like a novel. There are no error messages; instead, play just progresses. The \> symbol is deprecated and the games are formatted interestingly. My Angel is a fantasy story, Synesthesia Factory is an urban sci-fi capitalistpunk (I’m making up words) game.

I don’t think Ice-Bound Concordance is available anymore. I’ve wanted to try it over the years but haven’t been able to. The Alexisgrad game is a multiplayer game. Earl Grey is a wordplay game with lots of puzzles but not a lot of story, if I remember. And The Tempest is written in Iambic pentameter and implemented by Graham Nelson!

And rat chaos if funny and short, with pictures.

The others are all interesting (though I haven’t played Dominique Pamplemousse - It’s All Over Once The Fat Lady Sings!) but don’t evoke strong feeligns in me. Although the puzzle in The Recruit that won the award was pretty great, and I stole it (with attribution) for Never Gives Up Her Dead.

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Seconding Night Road; I’m biased as a long-time Vampire: the Masquerade player, but I enjoyed it immensely.

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It seems to still be available as a free download for Windows PC:

To play past the early sections requires a copy of the accompanying hard-copy book ā€œThe Ice-Bound Compendiumā€. It isn’t available anymore from the original distributor, ā€œIndie Press Revolutionā€, but there are used copies available via Amazon, and no doubt elsewhere.

I own a copy, but have never played it through, due to the fact that I’ve never gone to the trouble of installing a webcam on my desktop-PC.

As I say it now, that seems like a feeble excuse. Perhaps I should rectify it.

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I wrote about Dominique Pamplemousse’s multimedia nomination for the XYZZYs (search KIAI to get to it on that page). Looking at a video of the game brings back the music and claymation aesthetic immediately, but I don’t remember it as a game as much as I do a musical. It uses funny and sometimes deliberately tortured scansion to get all the prose across the music. Nothing as tortured as the way TOTO’s ā€˜Sure as Kilimanjaro rises like Olympus above the Serengeti’ falls in Africa, but if you enjoy that particular phenomenon, I recall there’s a fair bit in Pamplemousse.

-Wade

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I know Sand-dancer was meant to teach people the various functions of Inform 7 code, but I earnestly really liked it as a game, although I haven’t replayed it in a while so not sure how well it holds up.

1958: Dancing with Fear I remember as having some kind of awkward implementation but it was incredibly atmospheric and that Setting win is well-deserved.

The Last Night of Alexisgrad was a pretty cool weird experiment, although it’s probably best if you can actually do it as a multiplayer thing instead of having it open in two windows and playing by yourself, and I have an easier time with that logistically than most other people on this forum because I live with a fellow IF fan!

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Agreed that Sand-dancer is a lot more compelling than expected. It ended up being the surprise winner in its division for the People’s Champion Tournament, having gotten the coin flip on two ties in a row and then beaten A Change in the Weather for the division title.

Lady Thalia and the Rose of Rocroi is a great follow-up to the first episode (Lady Thalia and the Seraskier Sapphires). I only got around to the first episode recently but was impressed enough to cast a vote for it on the ā€œGames that changed your mind about Twineā€ poll.

@ybodse: I’m very curious to hear more about the nature of the apparent copy protection on The Ice-Bound Concordance. Does it require you to show pages from the book to your webcam or something?

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First of all – thank you so much! That’s wonderful to hear. This is something we’ve gotten a lot of feedback about re: the first game which always surprises me (but in a good way).

Secondly, LTRR is in a weird spot where it’s the least rated of the trilogy somehow despite being the second game, although it’s been gaining on the third game a bit in the last year. The drop-off in ratings on subsequent games in a series is never a surprise (even if people like the first one, picking up the next one is effort) but I doubt the third one would land on this list whenever the 2023 awards happen. I think it was just a quirk of Spring Thing that year, honestly? The big bump of IF participants we got during the pandemic had mostly dissipated, we hadn’t yet gotten the influx of new blood that would come in later 2022 and 2023, and there were also a few big heavy hitter games that year that deserved the attention! (Fairest, Computerfriend, and The Bones of Rosalinda were also 2022 XYZZY winners that competed in that year’s Thing.)

I’ve certainly never felt the series as a whole was underappreciated anyway, regardless of the vote totals, and we’ve worked VERY hard to make sure each entry can stand alone as a satisfying experience, so if people who enjoyed the third didn’t feel the need to go back to the second then in a way that’s a victory.

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I played it today. I can see what you mean about the implementation problems, but it was relatively smooth despite those issues and a pretty solid story.

(I didn’t find either of the two ā€œsecretā€ endings, though.)

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