No, I don’t like digging for plot-holes, but neither am I about to ignore them when they’re thrown in my face…
If you’re past the desert, I think you can safely read these spoilers…
[spoiler]What’s the deal with those tarot cards? They crop up, they get forgotten, they have very thin-veiled cheap symbolism but exist for no other reason. Heck, how did Charlie get that tarot card on him after he broke his leg? Did he have it on from the beginning of the game?
How come that fire (in which Charlie falls and breaks his leg) is contained to that little spot in the platform? That’s wood he’s standing on.
Did you know that Chloe and Charlie were supposedly romantically involved? You wouldn’t know it by playing the game, surely.
The chase scene is cool, but come on - Drake’s got the evil lady right in front of him; Talbot’s a long way away; and she’s the one who knows everything there is to know, and she’s the threat to stop. So he decides to upheave the table and chase Talbot. Huh?
The whole pirate thing is way, way, way off. It’s a stupid parenthesis in the middle of a story just when it starts getting really good (though I will agree that the sinking ship scene is awesome). On that note, why the hell did those pirates put up a dummy Sully? Drake was never supposed to be there. It reminds me of Robin Williams on his “golf” routine: “And we put up a flag next to the hole to give ya hope!” It’s like, “Boys, if he escapes, and kills almost all of us, and manages to come all the way down there, he’s gonna be reeeeeeeeeeeeeeeeeeeeally disappointed! Har har har!”
And going back to the beginning, the “Long Hidden” anagram… Drake immediately leaps to the conclusion that “it’s gotta be hidden somewhere around here”. Why? Why on earth?[/spoiler]
…but maybe not these.
[spoiler]The spiders were never explained, either. They were just this game’s creepy unnatural thing.
They underexplained Helena and Drake so much, the result is a mess. Reading between the lines? I’d have to read a whole paragraph of blank lines to understand what went on there. It’s like there’s a lot of stuff that happened between U2 and U3 where I have no idea what happened, and still don’t know. Were they fuckbuddies? Engaged? Dated? Lived together? Married? For all I can tell of the game Helena could have cheated on Drake with Sully.
The “beduin of the desert” guy was severly underplayed - so much so I was left wondering why they bothered to include him at all.
I am, of course, willing to overlook the fact that Drake keeps stumbling on the bad guys, but… this game really, really stretches the coincidences to breaking point. He survived the sinking ship and washed ashore on just the right shore? He fell from the plane just close enough to a deserted city - and the deserted city just happened to be full of bad guys? He just happened to find the convoy in the middle of the desert storm?
If Drake and Sully had to go through all that trouble to open the doors of the city, I suppose Marlowe and the bad guys came later. And yet by the time we see them, their mission is practically over, they having put up a huge aparattus to pick up that thing they wanted to pick up from the waters.[/spoiler]
Regarding U2, you misunderstand. There was ample time for Drake to do something he’d been doing the entire game before it became irrevocable, thus launching him into a long and ultimately unnecessary boss fight. Ample, ample time. Why didn’t he do it? Because the designers thought there had to be a boss fight. If he’d arrived just too late, it’d have been ok. As it is? I’m left hating Drake for being slower than I’d have been.
Regarding “Games = Art”… well, I wouldn’t know about art, but I would argue that Uncharted does prove that games can have a cinematic quality to them, thus making them closer to cinema, thus having the possibility to be art. Other than that, it’s a broad discussion - I would personally consider “Ceremony of Innocence” much closer to art than Uncharted.
Personally, what I love about Uncharted is the actors. The stories are good, if sometimes flimsy; the gameplay has been getting better. But it’s the actors, their lines, their adlibs, and their acting, that I really, really like about the series. Loved Charlie, too. And Marlowe was a very good character. It’s only a pity that, overall, the stories share some of the flimsiness of some American blockbusters.
I actually though U2 was a bit deeper. U3 was a bit more superficial. Very showy, though.