[ TWENTY-FOUR SEVEN — a cyberpunk interactive fiction ]
On an island that arose between the UK, Norway, and Denmark, where people easily modify their bodies and androids are indistinguishable from humans, a mysterious, unstoppable killer known as the Ghost hunts media figures. You play as Detective August Carrel, who is tasked with catching him.
Hello, everyone! I’d like to share with you an interactive fiction game I created on my own. This is a project I made for my thesis, and I would appreciate your help with my research. The approximate deadline is August 25. I can’t post links on this forum (presumably because I’m a new account?), so please check my site link on my profile, or if it doesn’t work, contact me in a DM. Thanks for your attention!
I played a bit of the version on Itch. There is something wrong with the text aliasing. The text appears somewhat fuzzy and blurred. You can still read it, but it’s not great.
The text seems perfectly sharp to me playing on mobile, but it’s extremely small, and being a custom interface, doesn’t appear to support zooming.
I’m intrigued by the aesthetics, but I’d be much more likely to explore further if the save function which the author mentioned was added. I don’t really want to risk getting halfway through a two-hour game and then losing my progress.
Also: @stormnebulae , I see that you’re new to this community and to IFDB, so I should probably point out that, while (I think) not explicitly disallowed, most people would see giving your own game a five-star rating as a little gauche.
I would very much like to add a save function and text size settings, but as I’m currently full-time on my thesis, I won’t be able to implement it before my deadline, I’m afraid. I will keep this on my mind though.
Thank you for pointing out about the rating, I’m thinking how to bring attention to my thesis research, but if it doesn’t give a good impression, I’ll avoid that. Removed it.
Thanks for the full-screen suggestion, the text is definitely more readable. I don’t know whether you are using Godot for the text or doing it yourself. I had a similar problem (not in Godot) and the text needed over-sampling. High DPI devices like mobile and some laptops were ok due to raw pixel density, but not desktops.