Hi, I’m having trouble getting sound to work in Windows Frotz. When I reach a place in the game that has sound, Frotz says this game is trying to use sound effects but no sound file (in Blorb format) was found, and provides a link to download the file. Using that, I was able to get the blorb file. But where do I need to put it so that Frotz can find it? I tried the folder that contains my .z5 game file, and I tried the folder where frotz.exe lives. No luck. Thanks for any help you can provide.
Generally speaking, the blorb file should have the same name as the z-code file. so
game.blb
game.z5
in the same directory.
Thanks Drew you have saved the day! I just created add blb folder and filename requirement by tedhudek · Pull Request #26 · DavidKinder/Windows-Frotz · GitHub to add this info to the Frotz dialog box that pops when there’s a sound failure.
I’ve got a similar problem, I wanted to check here to see if i’m just being a plonker and missing something obvious!
I created a sound test game in ZIL, when you put a ball in a box it played a sound effect. In Frotz it just will not play the sound, there’s no error message or anything, it just doesn’t play.
If I use Gargoyle to play the game then it works, the sound plays nice and clear, which makes me confident that i’ve set up the BLORB and BLURB stuff correctly.
Help! Can anyone suggest anything?
Thanks
Adam
Either frotz can’t play sound, or it could be formats. If it’s an mp3 maybe frotz doesn’t do that. If it’s a wav, check the samplerate and bits. I’ve had some things not play old 8 bit wavs. Or ones at 11k.
Also, try a different story file in Frotz? I was going to recommend one of the standard test suites, but I don’t actually know of any that test sound support.
Do you mean Windows Frotz, or some other build? Over the years there have been lots and lots of different Frotz versions. If it is Windows Frotz then sound should work, if you put the final Blorb file somewhere downloadable I can take a look.