I really enjoyed this game, and reviewed it on IFDB, but I wanted to put it here, too to provide more visibility to the review (I noticed the game only has 3 ifdb ratings whereas the original, which also won Spring Thing, had 7 ratings by the time Spring Thing ended).
This is a great Twine puzzle game that manages to have immense complexity.
You play as Rosalinda, an animated skeleton who can detach her body parts, and Piecrust, a powerful mage turned tiny mouse.
Rosalinda can detach her body parts, allowing you to control up to 5 independent characters/things, including the mouse.
Piecrust can cast numerous spells, gaining more as the game progresses, with some serving as a Chekhov’s gun.
Both have their own inventory of items. Items can be dropped, picked up, and, adding to complexity, used on things in the room or combined with each other or, reaching tertiary complexity, combined with each other and then used on items.
There is a big cast of characters. Overall, I’d say this game is more story-driven than the first one, which felt more like a puzzle box exploring using Rosalinda’s bones in creative ways. This game has a lot more variety, and has extensive character development. Honestly, I loved it.
It’s a long game, taking me several hours. The plot is hard to summarize, but basically Rosalinda is exploring her (un)life and where she came from, but her and her friends get captured and put on trial. Later, everyone is separated, and must find each other again.