Trapped in a time cave

I never got particularly far in it, but don’t you need to some of that to get a second battery for the torch to enter the basement equipment room and get the crowbar? Of course you’d have to put everything back where it was afterwards, but I gave up before that point as the timing gymnastics were a pain in the arse to me.

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Right, all I meant was that you never have to roll-forward changes (like in the “pick up a broken stool, take it into the past, fix it there, does the stool you’re carrying also become fixed?”) question.

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Is that a challenge?
Cause I can work that into a conversational game…

>ASK JACKY ABOUT LICKING

>TELL JOHNNY ABOUT JACKY’S LICKING

Hit me up once your game is ready for lickingtesting.

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For anyone working on a time travelling parser game, consider making it beginner friendly and enter it into Text Adventure Literacy Jam 2025, where the optional theme is “time travel”.

I’ll start planning this soon. Look for announcements early in the new year.

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This structure reminds me of Map. That might give you some ideas of how to handle the branching?

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we decided to go a diff direction entirely but I don’t mind more comments since it’s an interesting topic!

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