haha, i’ll keep that in mind
thanks for the tips.
what i do had in mind is having both choice and input options, but make the spells and rituals based on culture with in-game books and journals explaining the nature of it.
so for example, necromancy and exorcism would require verbal dexterity(gamewise, the user must be able to type the exact words) and long wordy ones like in my first post are for powerful demons/spirits.
While egyptian or mayan are choice based so you can juggle words to create a spell.
ex.
[ri-a]-[barak]-[daw’]
(ra - bless - light – ‘in Ra’s name, bless this light’)
a spell to use on an electrical light source to turn it into sunlight to use against vampires