whoops I skipped one by mistake
Six of Swords is a short piece made in Ink, where after (what I assumed was) you death, the ferryman asks you to choose one of eight randomly appearing item to continue on your journey, something that you might have cherished, wished for, or regretted in life… It is fitting to its Tarot Card, carrying your past baggage into the future. With the interface and background sound, it gives off a melancholic vibe.
2 Likes
It’s a week later and a bunch more entries dropped (30!!! I am so late at this). Let’s get to playing!
Lazy Day, by Kessie-Louise
(using the AdventureTome format for Twine!)
Lazy Day is a short CYOA entry where you must decide what to do for a Saturday morning. Having no plans and many hours ahead, there are a handful of options, from chilling all day, to downright sleeping, have some food or maybe even be productive (on a Saturday?! shocking!). It’s a very chill and cute adventure. A nice way to start your Saturday
Let’s pretend it’s Saturday today, k?
2 Likes
(another really long title!!)
Suspended […] is the second instalment of the RGB cycle, where we play as a very flawed man, finding himself wounded and locked in some sort of basement. Above (and around), we can hear the voices of our wife and her mother (a returning character) looking for you (or better yet, “looking” for the latter). With your limited mobility and incredible pain, you still attempt to escape this dark situation. Surely… not in vain?
As the first instalment, the title is unsurprisingly quite telling about the setting, but nonetheless chilling. Though, unlike the former, the game plays with futility in actions. You can do much, but your influence over the story is well… what much can you do suspended. Still, you don’t seem to despair, trying anything you can, fighting for yourself.
It is an interesting look at man’s drive to push forward even when nothing good will surely come out of it. The unwillingness to give up. And with your MIL’s parting words, it made me wonder what it does day about the PC…
I can’t wait to see who/what we’re getting next!
3 Likes
A Description of the Newest Sculpture in the Gallery is a kinetic entry made in Decker looking at a new sculpture in a very cold and clinical way, focusing on details and their gruesome implications. The artist is only mentioned in passing, but seems to be holding your head, forcing you to look at his creation(s) and understand the control over their Muses’ body. You only need to look at the dates.
It is gruesome and bleak, but beautiful in its disturbing nature. All the retro/dithering effects from Decker adds a lot to this uncomfortable experience.
I think the man in his 30s piece is like Jesus on a cross?
3 Likes
a night at the inn is a short binksi piece set at the Cherry Marmalade Inn located in an unnamed fantasy land. After much travels tiring you, you decide to stop at the inn for a filling meal and a good night of sleep. Except… this inn is quite special. It will make whatever you desire right now, even if you don’t know what you want.
This is probably one of the cosiest little IF I’ve played in a while, filling me with joy and warmth (and making my empty stomach really hungry). I think it did those authors (the one who make found sound so delicious in their writing) real credits here. And it also reminded me of Isekai Izakaya in the setting. Really cute.
I FORGOT THE MOST IMPORTANT BIT: you can pet the cat!
3 Likes
Hearth, by Moon Spice
A first IF from this author!
Hearth is a short conversation in Twine between you and a luxuriously dressed woman named Eloise, waiting for you before a fireplace, needing informations from you, which she will get one way or another. The game branches twice, leading to four different endings, each of them more disturbing that the last.
Yet, with the little word count, it is so gripping I felt the need to find at least one ending that would not end so badly for me. Needless to say, violence is invited in all paths, unchanging and still distinct from the other paths.
In this small format, there is only so much you can learn from or about Eloise, and the more you dive into the story, the more mysterious she becomes. Almost inhuman. God-like. Demonic maybe. Her cold behaviour contrasting with that is supposed to be a warm environment.
Very intriguing, I would love to read more of this!
2 Likes
Losing Track is a short interactive game in Dendry where you realise you stepped out the train at the wrong station and must find your way home, by choosing the lighter or darker path before you. Fate watching over your shoulder, your choices will bring you closer or father from your goal, leading you to your home… or somewhere else.
The game does an interesting thing with the game play, as you need to counteract Fate, who is trying to predict your next move. Essentially you need to move between light and dark without making a pattern. Like trying to figure out the result of the coin toss. It’s silly fun, that works best in a small game (or a section of a larger one).
It reminded me of Dune where you need to walk without a pattern so you don’t attract the worm
3 Likes