This started as my comp afterthoughts, but just turned into a bunch of discussions about histograms.
Wizard Sniffer has a strictly increasing histogram; I think the only other games that have had that are Slouching Towards Bedlam and Violet. This suggests the game could become a fixture in the canon.
Eat Me is really surprising with its bimodal distribution. I’ve seen a lot of games with 2 peaks (Pogoman Go! had peaks at 6 and 8), but I’ve never seen one with peaks at 8 and 10. It’s like there were two groups: one that thought is was awesome, a 10, and one that thought it was awesome, an 8. Having a peak at 8 as the ‘bad’ group is pretty incredible!
Removing the two 1-votes from Harmonia would not have changed the rankings; it would have still taken 3rd with a score of 8.44.
Other games with interesting distributions include Alice Aforethought and Charlie the Robot. Alice has peaks at 5 and 8 (with 8 being bigger), while Charlie has peaks at 2, 7.5, and 10. Alice was a hard puzzle game, so I wonder if the 5 peak consists of people who ‘bounced off’, with the 8 peak being people who finished it. Charlie the Robots peaks are (in my guess) people who were immediately turned off, people who didn’t really like it but were impressed by how long and developed it was, and people who adored it.
Swigian had two peaks (I just noticed; that’s neat!) which makes sense since I wrote it to be good in some ways and bad in others; it’s probably representative of the 2 populations that value the two groups of things I focused on or didn’t focus on.
10pm has an increasing series of votes with a steep dropoff after 8. What’s going on there?
Just Get the Treasure has a small peak at 3 and a higher peak later. This is a game with most of its content hidden away, so the 3 is probably from people who didn’t see that.
The Traveller has tons of peaks. It is a graphic novel, so it probably just really split the votes. The Dream Self, a game with similar dynamics, had a similar distribution.
A big chunk of games in the center were slightly buggy or underdeveloped but had good concepts, and they all have bimodal distributions (the most exaggerated being Day of the Djinn).
What Once Was has all of its votes in the range from 3 to 7, which is probably only possible due to the smaller number of voters (30). It also has a low standard deviation (1.39).