Oh, nice. Haven’t reached that one yet!
@DeusIrae ah, the number grows ever higher
Two of the earliest games I played involved a wormhole or similar spatial anomaly in the basement.
(They were Passages and Turbo Chest Hair Massacre)
I’m concerned about the under-representation of vegetables in this year’s entries.
I had high hopes when I first saw “The Turnip” and “Red Radish Robotics,” but then I realized that they made up less than 2% of the total entries.
Tragic has a whole branch dedicated to the Mushroom Master if that counts.
I noted there were some games about cards. Ascension of Limbs is a bit like text-based card-based game, then there’s Tragic, Saint Simon’s Saw… Minor Arcana is at least story-wise about a set of cards… possibly something else?
There’s some garlic - technically a vegetable - in Lovely Assistant: Magical Girl, but it’s not super-prominent.
Seasonal Apocalypse Disorder’s main mechanic is vegetable-based.
(Is a Cursed Pickle of Shireton a vegetable?)
Sheep Crossing features a cabbage prominently
I put some leeks into Eleusinian Miseries, but they could stand to play a more prominent role, it’s true. There’s some thyme in Just Another Fairy Tale, though that’s more of an herb I suppose. Stoned Ape Hypothesis is all about mushrooms, but fungi are a distinct kingdom so that’s similarly probably off an a technicality.
Depending on how you classify a pickle – it was once a cucumber, before being transformed in a vinegar crucible – The Cursèd Pickle of Shireton gives a veggie a starring role.
In fact, the theme of kidnapping and imprisonment with sexual implications is definitely inflated in the plots but not in Radicofani. Father Crifule is a soul hunter.
Electric word, “life” takes place at a Halloween party, too! (This is a good game with a kind of bad title that I hope isn’t putting too many people off).
Just between you and me? I wasn’t thrilled with the title, either. But I’m glad you liked the game otherwise.
I mean, you’re probably a step ahead of me because I actually like the awful tongue-twister of a title I came up with for my game!
I did really dig your game, though – thanks for writing it!
Here’s an unusual one: Two games feature magical collars placed on the PC that will constrict and choke the PC to death if the PC leaves a certain area: Captivity and Return to Castle Coris.
Not a big thing per se, but I’ve come across the word “awning” in two games (The Incredibly Mild Misadventures of Tom Trundle, and I don’t exactly remember the other one - The Eleusinian Miseries?), and I’ve never before come across that word in my life.
Maybe “Awning Has Broken” as a modish meta article in new IF? With apologies to Cat Stevens etc.
I remember seeing it in Sage Sanctum Scramble!
@Brian Rushton - Wow, I haven’t played that one yet. So, that makes three!
You do have an encyclopedic memory Mathbrush. I seem to remember one in an Andy Phillips game (one of his inspired set pieces) but can’t remember which.
No awnings on offer in Eleusinian Miseries, sad to say – though we’ve got quite a nice portico if you’d go for something in that line…
Maybe it was Vain Empires? I sort of recall one by the bar or restaurant, but I could be misremembering that too and I had transcript issues so I can’t easily check.
I love a nice portico. My memory is not what it was but I will definitely play your game Mike.
I hope you enjoy it! Though now I’m worrying that I’ve oversold the portico.