Oh wow, yeah.
Now I definitely want to share some pages from my Interplanetary Spy knockoffs, the book Insector and the unfinished Apple II game:
-Wade
Oh wow, yeah.
Now I definitely want to share some pages from my Interplanetary Spy knockoffs, the book Insector and the unfinished Apple II game:
-Wade
I stand by this assessment.
Episode 16, a conversation with Jonathan Partington (Phoenix/Topologika titles including Avon, Fyleet, Sangraal, etc.) is now live.
He mentions that one of his current pastimes is giving tours of his local cathedral. Please someone concoct “Jonathan Partington Is Your Tour Guide!”, a devilish puzzle quest in the vein of Roberta Williams Eats a Sandwich.)
(Dear podcast creators,)
I’ve listened to 4 episodes so far and it’s really good and enjoyable. Keep it up!
I noticed one of you was baffled by the lack of DELETE on the Apple II in the Sorceress episode (sorry, since I’m listening out of order I don’t have all the hosts down yet). I hope you cleared life up for your cohost that you can pretty much just use left arrow as DELETE, because when you press RETURN, everything at and after the cursor is deleted.
-Wade
BBC Ben’s first encounter with Apple II quirks was pretty upsetting for him. We’ll see if/when he recovers.
To be fair, the main quirk was just an incompatibility with his emulator. Chances are if he’d had backspace bound to ^H or whichever was appropriate, he’d have been fine.
The classic crutch of the 8-bit era.
“Naw, man, it’s not hard, you just gotta know (which key you should never press, which key you can only press in combination with some other key, that the computer looks insane once you type a quotation mark, that sometimes you can only run a program with a cartridge in and sometimes you can never run a program with a cartridge in, that backspace isn’t backspace if the game was written before 1982, that–)”
I mean, delete-vs-backspace was a really common terminal incompatibility when connecting to remote systems in the 80s and 90s. It’s kind of a similar problem when connecting to an emulated system on your own computer, but you’d have hoped they sorted that out.
Perhaps he can apply an LLM to this problem…
I remember when not just your computer, but every piece of software, came with a manual.
Now they come with online help that 404’s when you click the link.
Like snakes (but with fingers, to play text adventures) we ingested many magazines and it took us time to digest. Episode 17 is now out, with Tim Gilberts alongside Jason and Nick for Micro Adventurer, Adventure Probe, BYTE, Creative Computing, Sinclair User, and more!
Featuring the Scott Adams code release of Pirate Adventure, some interesting remarks about graphics from Dave Lebling that didn’t pan out when Infocom went to illustrations, and way too many ads for the terrible Valhalla.
Listening and enjoying, great podcast! ![]()
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The fanzine Adventure Probe ran for years, and led to the Adventure Probe Convention, the second one in 1991 was caught on video and we uploaded to YouTube last year…
Incredible!
Is there a master list of the people in this?
No, but that’s a great idea, I’ll ask some of the Probe folk if they’re ok with putting together a list. ![]()
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Ah, nice one!
Thinking about it, the names of a lot of the people there appear on screen, especially during the interviews.
It’s such a great video, I wish I could time travel into it and hang out there! ![]()
I would have been about 12 or 13 then, making games for myself and a couple of mates on the PCW, I never knew this was happening just 70 miles down the road! Oh well, them’s the breaks.
Iain Lee, “an old bloke who was popular in the Nineties” as well as counsellor, broadcaster, and I’m a Celebrity survivor joins Dave and Jason this episode for Bored of the Rings and Calixto Island. (Another classic with no IFDB entry as of the episode’s release, fixed now!)
I wasn’t in this episode, so I was kind of saddened to hear about Iain’s inability to find the version he remembered from childhood. We did have someone get in touch with details for a CoCo version which is probably somewhere in the porting chain for his old lost copy for the Dragon.
Of Calixto Island? Calixto Island - The Dragon Archive
The “Zipped .CAS file” link at the bottom is broken, which I believe is what Iain ran into when he went looking.