Creatures Such as We
I’m really torn on this one.
This is currently 7th on my top 10 list.
The idea is that it’s a very stats-light game. There’s not even a stats screen; I wonder if they had to custom code-it to make it not appear.
Pretty much all that’s tracked is which of the romanceable characters you spend more time with.
You’re on the moon in the future, and you are a tour guide. You play games a lot. There’s on game you like called Creatures Such as We that has zombies and ghosts in it. The ending of the game kind of sucks; it’s a downer ending.
Your next wave of tourists turns out to be the devs of the game! The artist, writer, tech lead, etc. all come to the moon and spend time with you.
Whichever one you decide to spend time with, you get some philosophical conversation. There are some tricks to cut down on coding; some conversations are the exact same for every RO. Sometimes there are groups of 2 or 3 that you talk with as well.
The game doesn’t shy away from acknowledging such limitations. One big point in-game is that you and others complain about the game the company made. Limited gender and romance choices, for instance (I was deeply amused to see a negative Steam review that blasted the game for forcing you to choose whether you like men or women; it was part of the game within the game and was meant to show how limited the game is). Another example is that replaying the game-in-the-game in different ways doesn’t change the ending.
The first time I played, in September 2015 (just 4 months after I started reviewing and before my first IFComp), I was stunned by the game. Choice-based games that were popular on IFDB at that time were essentially just Porpentine, early BP Hennessy, My Father’s Long Long Legs, and Horse Master. Lots of guts, gore, crystals, mixed with Brendan’s humor. So Creatures Such as We stood out as very different, with its ROs and philosophical nature and lack of deaths.
It doesn’t completely hold up, 11 years later. I noticed a lot of little typos and grammatical errors. There was inconsistency in choices being in quotations or not. I got mad at one philosophical argument and talked myself out of it. I replayed it 3 times in a row.
It has a feature in the fake-game where you can make any ending you want using generative processes (essentialy AI endings). There’s a feature in the real game where you can change the game to have whatever ending you want (both of these are commentaries on whether art is in the viewer or the artist and the role of interpretation, which are major themes in the game). Another reviewer on Steam said they didn’t like the happy ending because it didn’t seem realistic; I really hope these reviewers are just pretending to not understand what’s going on.
Anyway, my feelings for it aren’t the same but it still makes me think a lot and I have good memories of it (similar to the radiohead albums I listened to for 2 years straight after my divorce, like I brought up on discord recently. They felt like an emotional catharsis and listening now later I enjoy it but don’t get hooked).
I don’t think this’ll end up in my top 10 any more. Not that I have a better philosophical game to replace it with. Map is more up my alley now with its sad divorce representation rather than Creatures Such as We which appealed to me as a young father trying to find validation and happiness through games since my career was failing. I think also I’ve spent a lot more time considering the fundamental questions in the game than I had back then, so instead of being introduced to something new and wondrous it felt like something familiar and satisfying.
I might still include this high up, I think I just need time to marinate on it. The writing is good. It’s easy to play, fun to think about. Just don’t know.
Interestingly, I was trying to see when I started putting it on my favorites list, and it was right away, so I’m not sure how many times I’ve revisited this game in the last 11 years. I’m sure I must have replayed it at least once.
Here are my old top games lists (I found one from 2016 on IFarchive and one from the very very early days in 2015 when I had only reviewed 203 games).
2016 Favorite games list
I had a ‘favorite games’ list before, then I deleted it because I thought it wasn’t helpful and because it changed a lot.
But I though it could be useful for people to see what kind of games I like the most when they’re trying to figure out why I rated something higher or lower than expected. I made this list by going through my 5 star games, and picking the half of those I liked best, then doing that again and again until I got down to this list. This is a completely subjective list.
Add a comment
1. Curses!
by Graham Nelson
(1993)
Average member rating:
(91 ratings)
MathBrush says:
This is the game that defines interactive fiction for me. I never get tired of it. I love the quotes, the atmosphere, the pacing. It was one of the first games I played.
In a sense, it defined interactive fiction for many other people, too, because all inform games are based on its ‘shell’, so to speak; all of the standard Inform responses come from this game.
2. Anchorhead
by Michael Gentry
(1998)
Average member rating:
(258 ratings)
MathBrush says:
This is another game I played early on, and I loved it then. When I came back to interactive fiction 5 years later, it was because I played this game on parchment and was captivated all over again.
3. Endless, Nameless
by Adam Cadre
(2012)
Average member rating:
(31 ratings)
MathBrush says:
A long game with two worlds. I enjoyed the ‘meta’ aspect of this game, and its commentary on interactive fiction in general. Both parts of the game are well done, and the ending sequence is exciting.
4. Theatre, by Brendon Wyber (1995)
Average member rating:
(62 ratings)
MathBrush says:
I just could not stop playing this game, set in an abandoned theatre. Very well done and polished, although the ending is a bit rushed. I loved the diary notes and the large amount of ‘real life story’ in the menus.
5. Hana Feels
by Gavin Inglis
(2015)
Average member rating:
(31 ratings)
MathBrush says:
This game was sponsored by the government. It’s about cutting/self-harm, and it was just really well done. Nice graphics.
6. Hunter, in Darkness, by Andrew Plotkin (1999)
Average member rating:
(99 ratings)
MathBrush says:
This game is very atmospheric and well-paced. A dark cave, an intense atmosphere. It’s hard to do a ‘thriller’ in IF, but this does it.
7. my father’s long, long legs
by michael lutz
(2013)
Average member rating:
(61 ratings)
MathBrush says:
I’m a fan of creepypasta, and this is top-notch creepypasta. Very effective use of color, typography, and special effects.
8. Adventure
by William Crowther and Donald Woods
(1976)
Average member rating:
(70 ratings)
MathBrush says:
I played this game years after I started interactive fiction, and it was much better than I expected. It’s not a game to rush through; it was designed to occupy your attention for a long time. I knew the solution to a lot of puzzles from references in other IF games. I wrote a big list of all the room, what they connected to, and what was in them. The end game was very creative. I played the inform version and cheated by putting everything in the birdcage.
9. Babel
by Ian Finley
(1997)
Average member rating:
(113 ratings)
MathBrush says:
Flashbacks, amnesia done right. Waking up on a cold metal floor in a hospital gown with no idea where you are.
10. Worlds Apart
by Suzanne Britton
(1999)
Average member rating:
(68 ratings)
MathBrush says:
This is basically an Anne McAffrey novel with interactivity, and I love Anne McAffrey. Huge but not difficult game; using hints doesn’t ruin it because the puzzles aren’t the point. Real world, many dream worlds, nice three act structure.
11. To Hell in a Hamper
by J. J. Guest
(2003)
Average member rating:
(73 ratings)
MathBrush says:
A shortish, funny funny game. You’re in a balloon headed to a volcano, and you have a hoarder friend who won’t throw stuff away.
12. Spellbreaker
by Dave Lebling
(1985)
Average member rating:
(38 ratings)
MathBrush says:
Infocom’s biggest game and the finale of the excellent Zork sextet. Brilliant puzzles and setting.
13. Creatures Such As We
by Lynnea Glasser
(2014)
Average member rating:
(50 ratings)
MathBrush says:
A choice script game set on the moon, about loneliness and escapism.
14. Losing Your Grip
by Stephen Granade
(1998)
Average member rating:
(17 ratings)
MathBrush says:
This game has some of the most enduring imagery of any game I’ve played, from the very first scene to the last.
15. Ballyhoo
by Jeff O’Neill
(1985)
Average member rating:
(29 ratings)
MathBrush says:
A mystery set in a dark and sad circus. All the characters are complex and interesting, and your character’s development is handled well.
16. One Eye Open
by Caelyn Sandel (as Colin Sandel) and Carolyn VanEseltine
(2010)
Average member rating:
(32 ratings)
MathBrush says:
A very gory and bloody game, but not voyeuristic; like a text version of walking dead mixed with creepypasta.
17. Fate
by Victor Gijsbers
(2007)
Average member rating:
(37 ratings)
MathBrush says:
A dark game about making choices to try and save your child. Meant to be replayed many times.
18. Cape
by Bruno Dias
(2015)
Average member rating:
(26 ratings)
MathBrush says:
A raconteur/undum game where you are a gritty superhero against your will.
19. Eurydice
by Anonymous
(2012)
Average member rating:
(29 ratings)
MathBrush says:
A haunting and poetic journey to the underlife. Short game.
20. Hadean Lands
by Andrew Plotkin
(2014)
Average member rating:
(26 ratings)
MathBrush says:
One of the best puzzle games of all time. Alchemy and science fiction, tons of great organizing commands, and creative writing and storytelling.
21. Sorcery! 3, by Steve Jackson and inkle (2015)
Average member rating:
(3 ratings)
MathBrush says:
I am a DnD nut. This game and its predecessors feel just like playing DnD with a one on one with a good dungeon master.
22. Fingertips: Leave Me Alone, by Kevin Jackson-Mead (2012)
Average member rating:
(8 ratings)
MathBrush says:
A one-move game about getting away.
23. Open Sorcery
by Abigail Corfman
(2016)
Average member rating:
(16 ratings)
MathBrush says:
You are an elemental spirit of fire that is also a firewall, protecting a magical-computer network.
24. Plundered Hearts
by Amy Briggs
(1987)
Average member rating:
(46 ratings)
MathBrush says:
Perhaps infocoms best story and best pacing. A romance novel with a pirate setting.
2015 favorites list
Add a comment
1. Curses!
by Graham Nelson
(1993)
Average member rating:
(81 ratings)
MathBrush says:
This is one of the very first games I played back in 2010. It sucked me in, and I couldn’t believe how large it was and how rich the world was. I have played it through at least 4 times since then. I always need a walkthrough, but this game defined the genre for me.
2. Spellbreaker
by Dave Lebling
(1985)
Average member rating:
(34 ratings)
MathBrush says:
I only recently played this Inform game on the iPad, but I can’t get it out of my mind. I’ve told my son the plotline, and he thinks it’s one of the best stories ever. So complicated and rich, this was one of the inspirations for Curses!, and honestly this game may be even better. I love the final cubes, and the opening. Incredible game.
3. Adventure
by William Crowther and Donald Woods
(1976)
Average member rating:
(63 ratings)
MathBrush says:
The 350 pt. edition is my favorite. This is the original game that inspired the genre, and to me, it has lost none of its appeal. What a fun game to play; to me, much of its charm comes from its real-life inspiration mixed with magic. I loved the volcano room, and figuring out what’s going on with the shadowy figure. I played this one after Zork, and somehow I liked it better.
4. Anchorhead
by Michael Gentry
(1998)
Average member rating:
(233 ratings)
MathBrush says:
It is almost cliche to like Anchorhead, but I can’t help it. Another game that I got started on early, I have played it 3 or more times. Remembering how fun this was is what brought me back to IF. A lovecraftian horror story in New England.
5. Theatre, by Brendon Wyber (1995)
Average member rating:
(57 ratings)
MathBrush says:
I couldn’t stop playing this game. For two or three days, I just kept thinking about it and wanted to keep playing. It was rough about the edges, but the journal pages and the fun puzzles kept me really absorbed. Very memorable.
6. To Hell in a Hamper
by J. J. Guest
(2003)
Average member rating:
(69 ratings)
MathBrush says:
I could’t stop laughing as I played this game. Converted me to TADS games. Just thinking about it now gets me chuckling. Hot air balloon over a volcano.
7. Worlds Apart
by Suzanne Britton
(1999)
Average member rating:
(61 ratings)
MathBrush says:
I’m a big sci-fi novel and TV fan. This game is one of the best science fiction stories out there, and is huge, about the size of an Anne McCaffrey book. So engrossing…
8. Babel
by Ian Finley
(1997)
Average member rating:
(103 ratings)
MathBrush says:
The opening is now cliche, but the original does it the best (although it probably ripped something else off, but hey, that’s how writing works). You wake up on the floor in a freezing underground lab wearing a hospital gown with no memories of who you are or how you got there. Even my family who doesn’t play IF thought this was intriguing.
9. Creatures Such As We
by Lynnea Glasser
(2014)
Average member rating:
(30 ratings)
MathBrush says:
A recent game, and a choice game. I think great IF is produced all of the time, and that choice games can be great. This game is proof of both. It suckerpunched me; I get really into games, and think about their endings, and have worked as a professional game maker, and the discussions about art, meaning, the creator and the viewer were done so well, as well as sympathizing with being wrapped up in a great game. I used to watch dozens of operas, and this reminded me of Capriccio by Strauss, one of the last great composers of Opera’s golden years. That opera discussed the relative virtue of the lyrics and the music, and the meaning of art as well. This game is better than that opera; please play it!
10. Endless, Nameless
by Adam Cadre
(2012)
Average member rating:
(23 ratings)
MathBrush says:
I love games with multiple viewpoints. The meta-discussion of gamers always gets me, too, just like Glasser’s game. This game will also always remain in my memory for one of the easter eggs at the end.
11. Eidolon, by A.D. Jansen (2014)
Average member rating:
(15 ratings)
MathBrush says:
Honourable mention: Eidolon has incredible imagery for me. I played through it three times, late, over three nights, because I kept losing the game partway through due to lack of a save feature. The throne room and what all goes on in it painted such a vivid picture in my mind. I don’t know if others will have the same experience, but everything gelled for me at once to rock my world.