Thinking about the comments above has prompted some quick polls:
Which statement most closely matches your own view regarding how much story quality can compensate for gameplay quality in interactive fiction?
- A sufficiently good story can make even IF with poor gameplay good.
- Gameplay quality must be better than poor for IF to be good.
0
voters
Which statement most closely matches your own view regarding how much gameplay quality can compensate for story quality in interactive fiction?
- Sufficiently good gameplay can make even IF with a poor story good.
- Story quality must be better than poor for IF to be good.
0
voters
[NOTE: Please use your own definitions of key but fuzzy terms like “poor”, “good”, and “gameplay”.]