The People's Champion Tournament: Round 2, Divisions 1 and 2 (Voting/Discussion)

Welcome to the first half of the second round of the People’s Champion Tournament! (See here for details and ground rules.)

This post is for second round matchups for Divisions 1 and 2. All matches are based on the competition ladder and previous wins.

Match 33: Six vs. Illuminismo Iniziato

  • Six
  • Illuminismo Iniziato
0 voters

Match 34: Buggy vs. Tales from Castle Balderstone

  • Buggy
  • Tales from Castle Balderstone
0 voters

Match 35: Heretic’s Hope vs. Submarine Sabotage

  • Heretic’s Hope
  • Submarine Sabotage
0 voters

Match 36: The Legend of Horse Girl vs. Augmented Fourth

  • The Legend of Horse Girl
  • Augmented Fourth
0 voters

Match 37: Lime Ergot vs. Nightfall

  • Lime Ergot
  • Nightfall
0 voters

Match 38: A Change in the Weather vs. Over Here!

  • A Change in the Weather
  • Over Here!
0 voters

Match 39: Taco Fiction vs. Inevitable (2003)

  • Taco Fiction
  • Inevitable
0 voters

Match 40: The Edifice vs. Sand-dancer

  • The Edifice
  • Sand-dancer
0 voters

Vote in the matchups above, and put in a good word for your selections on this thread. Voting will close and Round 2 for Divisions 3 and 4 will begin in two weeks.

3 Likes

I have less to say for this round, as everyone is pretty well acquainted with the contenders now.

One interesting feature is the large number of IFComp winners and almost-winners, none of which are paired against each other at this time.

Winners include:
The Edifice
Taco Fiction
A Change in the Weather,

while almost-winners include:
Six, and
Nightfall

We also have three well-received big puzzle-focused parser games that weren’t part of IFComp (Augmented Fourth, Illuminismo Iniziato, and Inevitable) two retro-heavy puzzle games (Submarine Sabotage and Come Over Here), two speed-IF with gimmicks (Lime Ergot, Buggy) and three games that are more or less unique in the competition (Castle Balderstone, which started a dynasty; Heretic’s Hope, the sole Twine game in this division; and Horse-Girl, which is a mix of traditional and non-traditiona parser gameplay and is heavily comedy-focused).

If I had to label the matchups:
The longest matchup: Six vs Illuminismo Iniziato
The shortest matchup: Castle Balderstone vs Buggy
The ocean-based drama matchup: Heretic’s Hope vs Submarine Sabotage
The comedy matchup: Horse-Girl vs Augmented Fourth
The moody matchup: Lime Ergot vs Nightfall
The hard puzzles matchup: A Change in the Weather vs Come Over Here
The well-polished, not too long and not-incredibly hard parser matchup: Taco Fiction vs Inevitable

I don’t really have a matchup name for the last one. They do share the interesting feature of both involving three mystical visions or quests.

2 Likes

This segment’s contestants were nominated by the following people (in alphabetical order):

  • AmandaB
  • BadParser
  • CMG
  • Denk (x2)
  • dfranke (x3)
  • Hidnook
  • Joey
  • mathbrush (x2)

… along with others who submitted their candidates anonymously (but can claim them publicly if they like). Every one of these contestants has won their first match, so if you missed the chance to play them in Round 1, don’t miss the chance here in Round 2!

2 Likes

I have seen a lot of posts of this kind which I can’t vote. Sorry but I don’t understand the reason behind of these private threads.

Jade, they’re not private, and you’re welcome to join the fun at any time! All you have to do is go to the PCT group page and click “Join” – after that you should be able to cast your votes.

See the FAQ on the main thread for more information.

3 Likes

I think currently I’m most surprised about Buggy’s lead, despite voting for it. I enjoyed both games, though!

2 Likes

Ok, I didin’t figure It out. Thank you.

1 Like

Welcome new PCT Fan Jade! That makes 39 registered fans here at the start of Round 2.

A quick poll:

Which matchups do you think are the most interesting in Round 2 across Divisions 3 and 4?
  • The Weapon vs The Dreamhold
  • First Things First vs Hunter, in Darkness
  • All Things Devours vs Never Gives Up Her Dead
  • To Hell in a Hamper vs Brain Guzzlers from Beyond!
  • Babel vs For a Change
  • Thin Walls vs Scroll Thief
  • Bogeyman vs Please Answer Carefully
  • Things That Happened in Houghtonbridge vs Metamorphoses
0 voters

There’s an old The Onion article about how 95% of people are in favor of public transportation… for others. I know from past polling that many people enjoy reading discussion of competing games in the tournament, but it certainly seems to be the case that everyone wants someone else to do the discussing!

Right now, two matches are at tie status: Six vs. Illuminismo Iniziato and Lime Ergot vs. Nightfall. Can I convince any proponents of one or more of these games to make their cases?

I would particularly like to see @AmandaB’s thoughts on Illuminismo Iniziato, perhaps including more detail on why, as an author and/or player, you prefer Illuminismo to Risorgimento Represso. Both @mathbrush and @Joey nominated Six – can I convince either or both of you to extoll the virtues of your champion?

I’d also really like to hear more from backers of Lime Ergot – given @CMG’s authorship of Toby’s Nose, it’s easy to understand the reason for his nomination, but for those voting for it, what’s the reason for choosing it over Nightfall? And Nightfall itself was another double nominee, put forward by both mathbrush and @BadParser. To those two: With over 14,000 other possible choices passed over, what is it about this work that sets it apart?

4 Likes

Thank you, I’ve been making my case for Six in my mind.

There are three normal things about parser games that make Six great and three unusual things:

Normal

  • Six is polished in the sense of having a lot of custom responses and no bugs that I know of
  • Six has an amusing and well-differentiated cast of characters
  • Six has many, varied, and unusual puzzles
    Unusual
  • Six has great multimedia integration, with lots of music, sound effects, and some images. I helped port these features online using Bisquixe, so you might think I’m promoting the game here to advertise that, but it’s the opposite, I like this game enough that I went out of my way to ask if I could help get it running online, and I nominated it for the same reason
  • The game has a secret such that you can repeat the whole game with a different skill set, puzzles and personality
  • It has a lighthearted setting and is child-like without being childish.

Its contender is great. If Illuminismo Iniziato wins, I think it has a chance of going on to win the entire competition. But for this specific contest, I like Six more.

As for Nightfall, Eric Eve is kind of a lost treasure who made incredibly smooth and polished games (with no bugs, interesting background messages, complex and responsive NPCs, use of all the sense, multiple paths, etc.). Nightfall is my favorite of these games, mostly because many of the other games prominently feature attractive women and the ones where the woman are present dwell on their breasts a lot while in Nightfall, the leading lady is gone most of the time and the plot can take the center stage more.

4 Likes

I voted for Nightfall. I enjoy the exploration of the large map and the prose is well written. The atmosphere is engaging… a very different game from Lime Ergo… a little bit like comparing apples and limes…

1 Like

Nightfall and Lime Ergot are very different, both excellent at what they’re trying to do, have no major flaws. It was really difficult trying to make an objective judgement, bc my internal arguments kept being more about which genre / type of game I think is better, rather than the games themselves.

Then I gave up on trying to be objective, and voted Lime Ergot because I enjoyed it more. I like the surreal dreamy vibes.

Same for Submarine Sabotage vs Heretic’s Hope, Submarine Sabotage is a great game I had fun with when I played it last week, but Heretic’s Hope is just the type of game I personally like more.

3 Likes

With traditional fiction, you’ve got novels and novellas and short stories. To write a classic short story, an author must be razor-sharp with words.

Lime Ergot is what I’d consider to be a classic IF short story. Not only is it razor-sharp with words, but it’s razor-sharp with mechanics. Each moment, each action, each character and location and description – crafted for maximum impact. It fully leverages the parser medium, doing something as a game that a traditional story couldn’t achieve.

And it still haunts me, although I last played it years ago. The imaginary sense-memories that it conjured in my brain are potent. There’s so much to chew on, too, with its themes of consciousness and colonialism and loyalty and decay. Big stuff. Really big. Packaged with incredible economy into a perfect bite-sized game. I love it!

6 Likes

Thinking about the comments above has prompted some quick polls:

Which statement most closely matches your own view regarding how much story quality can compensate for gameplay quality in interactive fiction?
  • A sufficiently good story can make even IF with poor gameplay good.
  • Gameplay quality must be better than poor for IF to be good.
0 voters
Which statement most closely matches your own view regarding how much gameplay quality can compensate for story quality in interactive fiction?
  • Sufficiently good gameplay can make even IF with a poor story good.
  • Story quality must be better than poor for IF to be good.
0 voters

[NOTE: Please use your own definitions of key but fuzzy terms like “poor”, “good”, and “gameplay”.]

2 Likes

I was going to vote “gameplay quality must be better than poor for IF to be good” , but then I remembered baby tree, which has awful gameplay (and story, kind of) but has been stuck in my brain for a long time and is something I often share with people who’ve never tried IF.

The game Polish the Glass is kinetic fiction that thus doesn’t really have gameplay, but the way that it spaces out the links into paragraphs and pages and its use of blurred text and hover-over animations really made me like it more.

3 Likes

I nominated II, but I agree with you here.

2 Likes

By good story, do you mean the plot or the writing in general? (though I suppose this also falls under using our own judgement!)

I’m OK with the plot being poor, but the writing has to grab me in other ways. Compelling characters, humour, beautiful/lyrical prose etc.

1 Like

Your own definitions apply to all terms in the question. The idea is that the story registers as “poor” or “better than poor” in your evaluation, however you evaluate stories, so: If the IF has a story that overall you think is poor, can the IF still be “good” in your evaluation if the gameplay is good enough in your evaluation?

There are definitely other dimensions that apply to enjoying a work of IF – as you point out, writing quality can be considered a distinct element from both plot and gameplay. I’m just curious about how these two interact.

Less than two days until the end of this heat – and the crowd waits with bated breath to see if anyone will break the tie in the headline match.

In the meantime, a quick poll:

Most often, when I play IF nowadays I am…
  • the only person playing
  • playing along with one or two other people
  • playing along with a larger group
0 voters