- Hate them in all cases
- Generally dislike with rare exceptions
- Indifferent
- Usually enjoyable, though some are bad
- A great time, every time
0 voters
At the current end of this thread, I veered significantly off topic into a discussion about the ways time can be implemented in computer games. From an IF perspective, there seem to be three common approaches (with exceptions, I am sure):
- Flat (Zork/Advent time): events occur sequentially (permitting cause and effect), but there is no global clock dictating events in the world. There may be timers (filling and draining Zork I’s reservoir, the lamp), but there is no global passage of time. I.E., no day/night sequence, no special events in specific locations at specific times. A turn counter increments, but the world does not seem subject to the passage of time.
- Event-driven (Ballyhoo or Anchorhead time): The passage of time occurs in response to player action. The protagonist can stand in place typing “wait” indefinitely. These games are still sequential, of course. Applies to Bloodborne and a wide range of non-parser games. Example: sunset and sunrise in Anchorhead are a consequence of completing specific actions, and have nothing to do with a clock incrementing from turn to turn (IIRC!).
- Simulation (Deadline. Don’t games like Civilization work this way, too?): A global clock advances, either in real-time or else incrementing per player “turn.” Events occur independently of player action. The game world may be in an indeterminate state as a result, making it possible to miss important events.
Questions:
- How do you feel about time in IF?
- How do you feel about these three models? The simulated model has fallen out of fashion, I think. Even though Deadline is one of my favorite games of all time, I can understand why.
- What do you think of timed puzzles (a puzzle in which the player has a set number of moves to solve a problem)? I really dislike them (despite enjoying Suspended). As a result, I don’t like the endgame of Trinity as much as many do. Can you think of examples of ones that do and don’t work for you?
Feel free to expand on your poll answer or otherwise say whatever you wish about time in IF
Edit: However, the Unseen Horror puzzle in Enchanter is one of the all-time greats.