The IFComp postmortem chat

Hey! So over 30 people showed up, which is a lot; one wasn’t able to follow every conversation, but a lot of productive conversation ensued. If you want to see the full log, you can see it here. I’ll be going over it soon and pulling interesting extracts, since this log is roughly 1500 lines and 20000 words long (!!). I hope those of you who participated had a good experience (and I should relay the thanks of Euphoria’s developers for all the feedback about how their UX handles large, simultaneous groups of users).

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I completely forgot until just now.

In my defence, I was actually working on Scarlet Sails’ post-comp release at the time.

I look forward to reading the best bits!

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