General hints:
- EXAMINE everything and SEARCH everything on the “You notice” line.
- GET everything that isn’t fixed in place.
- TALK to people and GIVE or SHOW objects to them.
Day 1
What am I supposed to do?
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TALK COACHMAN in the starting area, “Forsaken Path.”
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You need to go to the village, open the stable, and bring the horses to the stable. (See “How do I bring the horses to the stable?”)
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Find the coachman. (See “How do I find the coachman?”)
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The coachman is under attack from a cloaked figure. (See “What should I do to the cloaked figure?”
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The day is almost over. You need to SLEEP.
How do I bring the horses to the stable?
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Someone has to give you the key.
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GO NORTH. TALK INNKEEPER. GET KEY.
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GO SOUTH. USE KEY.
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GO SOUTH. GET HORSES.
How do I find the coachman?
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(You can’t do this until you bring the horses to the stable. See “How do I bring the horses to the stable?”) To find the coachman, you’ll need a clue, and you’ll need someone to help you with the clue.
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There is “some churned up ground” where the coachman used to be.
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EXAMINE GROUND. You’ll need light. (See “Where can I find light?”)
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Return to the starting area, “Forsaken Path” and SEARCH GROUND.
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You’ll need to enter the church. (See “How do I enter the church?”)
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In the church, TALK PRIEST. (See “What does the priest want me to do?”)
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After you pray, the priest offers his help.
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SHOW CLOTH to the priest.
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The priest asks for water. (See “How do I get water?”)
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GIVE BOTTLE to the priest.
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Now the coachman is in the graveyard.
Where can I find light?
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Make sure you’ve found all of the places in the village.
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There’s the central “Village” area, then the inn, then the bedroom (UP from the inn), then the stable, then the churchyard. North of the churchyard is the graveyard.
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EXAMINE and SEARCH everything on the “You notice” line in every place.
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EXAMINE MAUSOLEUM in the graveyard.
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EXAMINE SHADOW.
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GET TORCH. Now you need to light it.
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USE TORCH in the inn.
How do I enter the church?
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You can’t do this until you’ve brought the horses to the stable.
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You can’t do this until you TALK VILLAGERS at the inn. (You’ll have to GIVE KEY before you can talk to them.)
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After you talk to the villagers, the church bell rings. Return to the churchyard.
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USE DOORBELL. GO WEST.
What does the priest want me to do?
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PRAY.
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EXAMINE everything here.
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USE STOUP. PRAY.
How do I get water?
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You can’t do this until you’ve entered the church. (See “How do I enter the church?”)
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There’s water in the well in the center of the village, but it’s missing parts.
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EXAMINE and SEARCH everything in the “You notice” line in every area you’ve seen so far. GET everything that isn’t fixed in place.
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There’s a part in the church, and a part in the stable.
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In the church, SEARCH PEWS. In the stable, SEARCH HAY.
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GET ROPE in the church. GET BUCKET in the stable.
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At the well, USE ROPE. USE BUCKET.
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Now you need a container for the water.
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GET BOTTLE at the inn.
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USE BOTTLE at the well.
What should I do to the cloaked figure?
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USE something.
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USE TORCH.
How do I sleep?
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You can’t sleep until you’ve brought the horses to the stable, found the coachman, and taken care of the cloaked figure. (See “How do I bring the horses to the stable?” “How do I find the coachman?” “What should I do to the cloaked figure?”)
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There’s a bedroom, UP from the inn. Go there and SLEEP.
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You have something to protect yourself from the vampire before you sleep. Type INVENTORY to see what you have.
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WEAR CRUCIFIX. SLEEP.
Day 2
What am I supposed to do?
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First, you’ll have to escape the bedroom. (See “How do I get out of the bedroom?”)
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You’ll end this day when you SLEEP, but you’ll have to prepare first. You’ll need five objects in your inventory (carrying four, and wearing the crucifix).
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You’ll need to GET BLANKET in the village.
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You’ll also need to search the Church Ruins and the Old Graveyard thoroughly.
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In Church Ruins, SEARCH DEBRIS.
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In Old Graveyard, SEARCH GRAVES.
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GET SHOVEL in the Church Ruins.
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USE SHOVEL in Old Graveyard.
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OPEN COFFIN. GET BOTTLE.
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You’ll need to get one more thing in the graveyard.
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GET SOIL.
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You can’t get the ordinary soil, but you must get the soil.
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USE BOTTLE. GET SOIL.
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Now you have the blanket, the shovel, the bottle, the holy soil, and the crucifix. You’re ready to find a place to SLEEP.
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SLEEP in the Hunting Lodge. It’s NORTH and WEST from the Old Graveyard.
How do I get out of the bedroom?
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You’ll have to USE two objects to escape.
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EXAMINE everything and SEARCH everything on the “You notice” line.
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SEARCH BED to find the blanket.
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USE SHEET. USE BLANKET.
Where do I sleep?
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First, you have to get out of the bedroom. (See “How do I get out of the bedroom?”)
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You can SLEEP on the mattress in the Hunting Lodge. It’s WEST, NORTH, NORTH, WEST from the village.
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But you can’t SLEEP until you prepare first. (See “What am I supposed to do?”)
Day 3
What am I supposed to do?
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Find the vampire. (See “Where is the vampire?”)
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Open the coffin. (See “How do I open the coffin?”)
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Defeat the vampire. (See “The coffin is open. How do I defeat the vampire?”)
Where is the vampire?
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The vampire is hiding underneath the manor.
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EXAMINE everything and SEARCH everything on the “You notice” line.
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SEARCH BOOKSHELVES in the Library.
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USE BOOK.
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PULL BOOK. DOWN. The vampire is in the stone coffin. (See “How do I open the coffin?”)
How do I open the coffin?
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EXAMINE everything in the Undercroft, including words that don’t appear on the “You notice” line.
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EXAMINE GROUND.
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USE SOIL.
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You need a plan to hurt the vampire.
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You need a plan to shine sunlight on the vampire.
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There’s sunlight coming in through the window in the Library.
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The vampire won’t enter the Library unless it’s dark.
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USE BLANKET in the Library. Then you can USE SOIL in the Undercroft to open the coffin.
The coffin is open. How do I defeat the vampire?
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PULL BLANKET.
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USE something to distract him, first.
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USE WATER. PULL BLANKET.