Be aware that SEARCH is a very specific action in I7. It is not necessarily a synonym for EXAMINE. Also, many modern IF players don’t automatically think to use SEARCH unless the game makes clear that searching is a productive activity.
Searching something (requires light) ( past tense searched)
Searching looks at the contents of an open or transparent container, or at the items on top of a supporter. These are often mentioned in room descriptions already, and then the action is unnecessary, but that wouldn’t be true for something like a kitchen cupboard which is scenery - mentioned in passing in a room description, but not made a fuss of. Searching such a cupboard would then, by listing its contents, give the player more information than the ordinary room description shows.
The usual check rules restrict searching to containers and supporters: so the Standard Rules do not allow the searching of people, for instance. But it is easy to add instead rules (‘Instead of searching Dr Watson: …’) or even a new carry out rule (‘Check searching someone (called the suspect): …’) to extend the way searching normally works.
Typed commands leading to this action
“look/l inside/in/into/through [something]”
“search [something]”
Essentially, it describes the contents of a container or supporter. You can trigger effects based on the SEARCH action that are not supporters or containers with rules like instead of searching the map
, but this is not generally an immediately intuitive action for players.
Using the ACTIONS command in the IDE shows a bit of how it works, and you will want to use this while experimentally playtesting to make sure the correct effects occur.
search tree
[searching the cherry tree]
You find nothing of interest.
[searching the cherry tree - failed the can’t search unless container or supporter rule]
search room
You can’t see any such thing.