I am curious, the rules say the game must be at least one room. How do you build an adventure game with no rooms? [emote]:roll:[/emote]
Also, the call to action err I mean announcement of the contest states that you need to submit an ’ “I’m interested in this” registration’ but does not say exactly how.
Until it’s announced how to submit a registration, consider this my I’m interested in this registration.
On another note, while subject to nitpicking, the wording is indeed farly clear - the reader will understand that a game of any size will suffice, be it a single room, two rooms or twenty thousand.
Sorry, the guy who mentioned this on another BBS posted it within the last day or two; I did never even looked at it to see that it had already expired. I’ll look at the one for 2013.
As for having an Interactive Fiction game with no rooms, I was utterly stunned. Thanks.
For another couple of roomless games, sort of: emshort.wordpress.com/2011/04/06 … ve-poetry/ Mine and Jason Dyer’s, not the first one, which isn’t interactive fiction of the sort we’re thinking of.
Technically there’s a room in the source code of mine at least, but it’s just there to satisfy Inform 7’s demand for at least one room, it doesn’t do anything. And, well, I do talk about an attic and a kitchen and some other places, but they don’t exactly work as rooms.