I’ve been following the 2024 IF competition from a distance. On the one hand, I’m currently absorbed in my own IF project, which takes up most of my free time; the project is not advanced enough yet to offer anything playable. I’m working on a series of interconnected stories set in the same universe, where the structure is closely tied to the plot, which requires developing a common set of rules that define this universe. On the other hand, I’m generally not interested in competitions. They can be fun when the subject doesn’t really matter to me, but that’s definitely not the case with this kind of activity.
Yet, after reading various posts—whether they’re about the competition or not (I’m still relatively new to this forum)—I’m starting to wonder if I should reconsider my stance. I’m beginning to realize that the community of text-based interactive fiction enthusiasts, especially those who prefer to avoid the use of generative AI, is quite small. I’m also becoming aware of the qualitative difference between this forum and many others, because developing interactive fiction requires imagination, empathy, the ability to think abstractly, and a sense of logic. As a result, the discussions here are intelligent, relevant, and generally seem calm and constructive. When a veteran advises a newbie, it’s factual and efficient, never mocking or mean-spirited. There are so many clever people here!
So, I’m starting to wonder if perhaps participating in IFComp 2025 might actually be a good idea. My first episode will be ready by then, and it seems like the perfect opportunity to get valuable, real feedback to help improve my project from one episode to the next. Since I’ve set myself the goal of producing one episode a year within this universe, it seems ideal. The only question is whether it fits the concept and the spirit of the competition. Is it really appropriate to submit a fairly long episode each year (which remains a complete story)?
Is this the right event for that? Or are there specific themes, constraints, or particular expectations regarding technical innovation (for example: the game must be designed so the judges are able to finish it in order to evaluate it; or the game must include a certain number of “must-haves”—and if so, what are they)?
In short, I need some valuable advice to determine whether it’s relevant for me to participate next year, or if it’s not the right fit. Any response is welcome. And once again, congratulations on all your 2024 creations!