Man did I fall into a rabbit hole of documentation and source code combing, and came up empty. I am looking to suppress the disambiguation notification in certain conditions. This is an approximation of the scenario:
cleanRag : Thing 'clean rag*rags' 'clean rag' @startRoom
"A rag so clean it could plausibly be used as an ascot. "
;
filthyRag : Thing 'dirty filthy rag*rags' 'filthy rag' @startRoom
"A lump of cloth so nasty, no one would want to touch it. "
dobjFor(Take) {
verify() { logicalRank(50, 'ewwwNo'); }
}
;
What I get:
>get rag
(the clean rag)
Taken.
What I want:
>get rag
Taken.
…where player gets the clean rag. Let’s assume for the moment that I have thought through the implications of this for the player, and am comfortable with the potential ambiguity :] I dove into disambig.t routines, filterAmbiguousX routines, and Resolvers but have so far not really pieced the flow together enough to intercede effectively. Anyone else been down this path?