Sugarcube requests (inventory, money, music, etc.)

hi all i do not know if this is alowed but i am putting an ofer out for codeing help and yes i did post this a fue days back but forgot to add details to it then

basicaly this is something i am willing to pay for as i am not the best with codeing and am willing to pay if someone can help me

but what features i would like is
an invontory system that can always be updated and always acsessed from the side bar in sugarcube
a money system that again can be displayed in the side bar
a tradeing system that will also link in to the money and invontory system and i would like it so the player can come across diffrerant NPC that will offer diffrent items for sale and have a system that will pick the items randomly and can give diffrent items a diffrent chance of apering
a player stats system that again can be shown in the side bar wich can also link in to the inventory system for thinks like health packs
a charecter serlection at the begining
little in story/game mini puzzles
some way to have npc act diffrent depending on previus choises made
a way to provent players/readers going to the previus page
a auto save system
a system were the charecter can use something like a pda do do things like also check there inventory there health and other stats able to listion to radio stations (but the audio onaly play when the player/reader selecs it and stop when the player/reader deselects it) and use it like a digital key
going back to the radio idea have it ware onaly some stations are avalable in some areas and there is a way for it to pull random adio clips for each station

i dont know how much is possible

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James, no offense but if nobody replied the first time around it maaaay be because your spelling and grammar are awful. (And you had to have been aware of this because you would have been left with more words underlined than not when you posted that…)

I would take a guess that anyone in a writing focused community who has taken the time to learn to code would be more willing to put the work in for someone who puts a little care into how they present their request, and who seems more believably to be an adult capable of making the offered payments.

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i am sorry about my miss spelling and befor judgeing some one ask them things
as i am bad with spelling and grammer due to being dislexic i do try my best at spelling and grammer but it never works out right and usualy ends up in more of a mess

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James, the opinion expressed above by MizalCYS is not characteristic of this forum, and I’m sorry that was your first exposure here.

Much of what you’re asking for is available for free, such as the autosave system, and many of the others aren’t too hard to implement.

I’d try asking about each one individually in the help forum, starting with one at a time. If you give me a day or two I can create a basic Twine file that you can look at and edit that does a lot of these things (so you can just edit the file to do the things you like). Good luck!

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wow thank you Brian Rushton and ye due to my dislexia is the resion i am asking for help here as i know codeing requiers a lot of spelling words right and get one wrong and it messeis everything up and thank you for your offer and if you are ok with it i will happily take you up on your offer thank youand i did have to repost it becouse first time i dident ask for what i was looking for strate away as i was in a little rush and thank you again for you help

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Here you go:

I made two example games that do most of what you want to do:

but what features i would like is
an invontory system that can always be updated and always acsessed from the side bar in sugarcube

Basic adventure has an inventory system using arrays that can be updated in a custom way at any time. More Basic Adventure just uses simple variables that you have to hand-code every time you change the possible items.

a money system that again can be displayed in the side bar

Both have this.

a tradeing system that will also link in to the money and invontory system and i would like it so the player can come across diffrerant NPC that will offer diffrent items for sale and have a system that will pick the items randomly and can give diffrent items a diffrent chance of apering

There is a merchant NPC in each game that lets you sell items and buy items, with some items only available at random times.

a player stats system that again can be shown in the side bar wich can also link in to the inventory system for thinks like health packs

There is a stat system in the sidebar and a link to an inventory with health packs that give you health.

a charecter serlection at the begining

You can be a fighter, rogue, or mage.

little in story/game mini puzzles

I didn’t do this. You’ll have to figure out some more specific puzzles as you brainstorm more ideas.

some way to have npc act diffrent depending on previus choises made

In these games you can throw a pie at the merchant and he remembers and is mad at you.

a way to provent players/readers going to the previus page

I didn’t add this because I think it is a bad idea. You can look up some ways of doing it, though.

a auto save system

Sugarcube already does this automatically.

a system were the charecter can use something like a pda do do things like also check there inventory there health and other stats able to listion to radio stations (but the audio onaly play when the player/reader selecs it and stop when the player/reader deselects it) and use it like a digital key
going back to the radio idea have it ware onaly some stations are avalable in some areas and there is a way for it to pull random adio clips for each station

These games have a PDA that plays two different songs depending on where you are.

These games are just to give you ideas and help you get started. They probably won’t be exactly what you wanted.

But that’s okay. You’re actually going around the game design backwards. None of these systems matter unless you have a good story and interesting mechanics. I would write out your game without any fancy stuff and then add in all the tech. Make sure your game is fun on its own without bells and whistles!

There is a big competition going on right now called the IFComp and some games in it have very complicated mechanics that don’t make the game any more fun, and there are simple games that are amazing. And of course there are complicated games that are lots of fun.

I recommend you go to ifcomp.org to see some of the games on display!

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Yeah I apologize, the more compassionate response would’ve been to continue ignoring this thread like everyone did to the last one, and then watch any actual completed game get utterly savaged after months/years of effort because no one ever pointed out that readability is something a community for text based games places importance on.

Showing this thread to a dyslexic woman as we speak, I’m sure her reaction will be able to further educate me on what a more appropriate response would have been!

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As someone who has personally dealt with problems with dyslexia (I had to go to special classes because I couldn’t see the difference between “b” and “d”), instead of being lax about it, this problem has instead led me to buckle down and put extra effort into being correct, since I’m aware that I can’t always trust my perception or memories.

Rather than letting my problem act as an excuse to be sloppy, I rely heavily on a spellchecker, re-reading what I wrote multiple times, and correcting any errors each time, so as to overcome this problem. If you could see my edit history, you’d see that my posts were often posted, and then edited multiple times afterwards, despite checking before posting. I’d recommend treating any posts of mine that were posted less than 15 minutes ago as though they may not have hit the “final edit” yet.

The reason why I do this is that, when you’re in a text medium, such as a forum, a lack of proper spelling, capitalization, punctuation, and/or grammar leaves a bad impression, much in the same way that appearing in public with unkempt hair, mismatched clothes, and food stains down your shirt leaves a bad impression.

Due to my own problems with reading, I can’t read James’ posts without getting a headache. I don’t know about anyone else, but I totally agree with Mizal about that being a strong contributing factor as to why nobody replied. That’s simply a fact. Could she have put it a bit more diplomatically? Maybe, but essentially she’s still correct.

Even if you’re dyslexic, that doesn’t mean that you can’t get things right, it should only mean that it takes you longer to get things correct. When the spellcheck indicates that words like “alowed”, “ofer”, “codeing”, and “fue” are misspelled (all from your first sentence), don’t simply ignore it; fix it.

Anyways, as a dyslexic person myself (I learned “left” in my teens, and “right” in my 20s), I just wanted to put in my two cents on the matter.

EDIT: Fixed pronouns. Sorry about that. :sweat_smile:

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Yeah this lines up with almost identically with what my friend told me, and she’s got a pretty severe case. She didn’t even want to try getting through the original post to avoid the instant headache…not even so much because of the spelling as the lack of capitalization and punctuation.

The thing is I actually knew her a long time before it even came up that she was dyslexic. Except for the occasional slip up, reading things over and editing things multiple times is just a part of the process of written communication for her. (A funny story she always tells is how when sharing a recipe over texts with a very old and saintly co worker once, ‘delicious bites of duck’ became delicious bites of something else. Even one letter can be very important!)

Honestly though that’s the case with a couple of others I’ve known too. I think if everyone was ether dyslexic or ESL, the internet would become 80% more legible because half the time these are the only people who pay any attention to what they’re typing. When I saw the original post I just thought ‘probably young teen, definitely American’ and was more dismissive than I should’ve been, but then I don’t see a lot of reason for being diplomatic in this case anyway. If someone writes that 2 + 2 = 6, that’s incorrect. Same with grammar, it’s objectively ether right or wrong, and too much wrong means good luck communicating on a forum.

(Although I’m not a ‘he’ btw.)

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I have struggled with dyslexia since the 4th grade. That makes it over 60 years. I don’t think there was a term for it back then. I just remember getting laughed at by my fellow students. We were learning to write cursive in Ms. Holland’s class. She was very patient but you still either got it right, or got it wrong.

I continue to struggle. I always have several methods handy to check spelling and grammar. I can still remember sentence diagramming in high school. It still doesn’t make sense! Does anyone still diagram sentences? (I compensated by being a whiz at geometry proofs.)

The school of hard knocks has taught me well. Though now retired, I ended up being pretty successful in three major careers.

My second son was (is) severely dyslexic. As he was failing second grade we hired a specialist to spend several sessions with him each week. He learned but still struggled. He did pretty well through high school. He did very well in the Army but came home with permanent injuries that side-tracked his life. His mother and I have nursed him though PTSD. After more than ten years he graduated with a teaching degree in May this year. He is now a 6th Grade English teacher!

The OP’s first post and then his response to a challenge was difficult for me. You cannot use a “challenge in life” as a crutch. To quote a Marine slogan: “Improvise, Adapt, Overcome” and learn.

Even various computer fonts between different computers, applications, and the internet drive me crazy! (serif vs sans serif, and etc.)

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