I beta tested this game, but its size and depth were overwhelming and I didn’t finish it at the time. Even when I replayed it to write a review, I didn’t beat it.
But now I’ve beat it, and I want to share my results! I’ll probably update this as I play through as more classes.
I would highly recommend playing story mode or casual (in the newest versions, this is the only option). You will likely die a lot in this game. Dying resets you back to the last check point and gives you ten extra max health (you can also occasionally get health through other means). I started with 100 health and ended up with almost 300, which means I died A LOT.
There is no healing between rounds except for special encounters, and very few cards heal you. So I strongly suggest embracing death until you’re familiar enough with the game to find a way to live.
(only one for now in this guide)
The mage is 500 times easier than the berserker. As the mage, you can get very powerful cards and items. For me, the best card was Reinforcements, which gives you access to random attacks, including the most powerful.
For mages, if you can find a way to increase Intensity, you’ll be golden. Intensity adds a fixed amount of damage to each of your attacks. I found a staff that adds 1 intensity per attack, and a card that doubles intensity, so using a multi-attack spell (like Ice Storm which does 2 damage 4 times) I’ve done close to 100 damage. These kinds of combos are very powerful in the endgame.
Removing cards is the best thing you can do in the game. You have a limited draw pile, so getting rid of the bad cards gives you access to much better attacks. I usually got rid of plain ‘defend’ cards or ‘reverse polarity’.
Some builds are much better for certain encounters than others. If you’ve been building on defense against status effects and penetrating armor, then a fight against a swarm of armor-free normal monsters will probably overwhelm you. Just go back to an earlier checkpoint and choose a different door!
Finally, watch out for one certain type of monster that removes your soul essence (essentially like XP). If you get drained, it’s not the end of the world, as many encounters give you extra XP.
If anyone has any other suggestions to add to this guide, feel free to post below!