Strange Discrepency of the finished file size. Please help!

I’ve been working on a project for a little while now, and decided to work on it at a different computer from my home computer. It’s literally the exact same source code, same extensions, etc. But the version of Inform 7 that I loaded onto my computer at work is newer. The one on my home computer is Sept. 2008.

Here’s the problem. BIG problem:

When I compile the game, depending on which version of Inform I’m using I get two very different file sizes!

With the old Inform, Sept. 2008 version my file compiles to 387kb.
With the newer Inform, April 2009, USING THE EXACT SAME STORY CODE, my file compiles now to 479 kb!!

I would really like to keep the game file under 512kb, so I don’t drift into having to deal with GLULX. Is there something I’m missing? Is there something I’m overlooking?

Any help or advice or even explanation would be greatly appreciated.

Never mind! I just downloaded an earlier version of Inform. Thanks!

Hi, there!

I think that I7 should give you the option of stripping parts of that big library, if you are not going to use them. Obviously you’re not using them, as your game compiles with an earlier version.