Stating starting locations

Out of curiosity, and in case I didn’t do this right, if inform drops the player in a space i don’t want them to start in, other than rearranging how everything is lain out in code, how do I state, explicitly, where a player starts at?


The player is in the Gazebo.

It’s worth remembering that the ‘player’ is an object just like any other person (the player is the object called ‘selfobj’ in the I6 code), and so you set their initial location in the same way.

Initially when I’d try ‘when play begins’ as the argument, just to make sure when the thing started, player would end up being where I wanted 'em it threw up an error (forgot what exactly). My solution was ‘When play begins: set player (here)’.