Spring Thing is almost here (submission deadline was March 30)!

!!! IMPORTANT: This year’s submission deadline is March 30! Emails with submission instructions went out yesterday. If you are registered but didn’t get the message, check your spam folder.

Spring Thing is almost here! It’s a very exciting time of year for many playesr and authors. What is it? From the official website:

Held annually since 2002, Spring Thing is a smaller, more informal counterweight to the busier fall Interactive Fiction Competition. Over the years, games have often debuted here that went on to become influential in the IF world or larger indie games scene.

Rather than a competition with rankings, the Thing focuses on bringing together new text games of all kinds: choice-based stories, gamebooks, hypertext fictions, visual novels, text adventures, narrative roguelikes, and wild new experiments.

Are you ready? Some important dates:

  • March 30, 2025: Deadline for entries to be submitted.
  • April 2, 2025:Festival opens and entries available to play.
  • April 9, 2025: Ribbon nominations open.
  • May 9, 2025: Ribbon nominations close; ribbon winners to be announced shortly.

A detailed history of Spring Thing can be found in chapter 4 of Mathbrush’s book Learning from the Best of Text.

With the festival so close at hand, I thought I’d make a new thread. If you’re submitting, how are things going?


If you’ve followed Spring Thing in previous years, what makes it stand out for you? Are you a fan? It’s my favorite time of the IF year, personally.


If you are a reviewer, do you plan to review some 'thing games? Run the table?


Authors, reviewers, players, and bystanders, what is your excitement level?

20 Likes

Spring Thing is my favourite IF season too!

Some of my favourite games, series, and/or PCs (Weight of a Soul, the
Lady Thalia-series, Lil’ Ragamuffin from Guttersnipe 1: Carnival of Regrets) were entrants in the Thing.

(BTW: Weight of a Soul made a grand impression in its year of Spring Thing, with its attention to detail, nifty implementation, suspenseful story, and broad and moody setting. Today it’s hardly ever mentioned anymore. Next time there’s an event like People’s Champion, I’m selecting it.)

Apart from discovering at least one mindblowing game each year (either by judging that particular year or by going through the history), I also love the whimsical style of judging (Ribbons! Yaay!), the freedom of the Back Garden, and the looser focus on game length.


I’ve never run the table for any competition. I usually max out around 20-25 games. This year, I will surely do my best to play and judge at least that many entries.


Excitement level: Top of the clouds.

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I’m excited, but am not sure how much opportunity to get to actually (apart from anything else, I’m still working on the game I demoed in the Spring Thing Back Garden of 4 years ago). I always enjoy seeing how the ribboning process goes though, even for the ones I don’t get to play.

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I marked this day because I have found an interesting cutting point in the narrative of Isekai which can allow moving up the first public beta from the end to the middle of this year. (there’s more about it in the dev diary)

Best regards from Italy,
dott. Piergiorgio.

I’m pretty sure it was in the FIFP and just didn’t get very far? So it wouldn’t have been eligible for the PCT. I did also like it a lot, though!

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Spring Thing has me super excited! Ready to jump in playing games…

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I am excited! I’ve tested some great games and am looking forward to playing new ones. Not sure if I’ll review this year, but I’d enjoy chatting in per-game threads like we did for last IFComp! I entered the IF community via Spring Thing two years ago, so it’s a fun personal anniversary for me, and I hope to enter again at some point.

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You’re right. It honourably lost to Toby’s Nose in round 2.

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My feeling is revered silence. Knowing that something important is to happen, again. I enjoy checking my smartphone several times a day to hunt for the reviews. Spring thing is my Alma mater in IF, so each time it is, as Tabitha says, an aniversary - and an aniversary worth celebrating.

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I’m a bit frustrated with the slowness of my entry. It will get done but probably go in the back garden. I feel like I’m forcing this one through a bit, and I’m worried it may be too hard or weird, but it is worth writing.

The bright side of the slog is, when I’m derailed from programming it, it’s generally to write up other projects.

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The submission date has come and gone! Games should be available to play Wednesday.

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Spring Thing authors should have received an email. If you have not, I’ve made an error, and please let me know!

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Can U hear the silence… the electricity… Storm is comming! :smiley:

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Hi Brian, I´ve just found out that pictures in one of the games (Wonder of the Woods) doesn´t show propperly. I made them smaller in size and posted an update to your e-mail. Could you please swap it with the debugged one?

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I can! I’m at work now so I’ll do it when I get back later. I have about 8 tasks left before Spring Thing should be ready to open tomorrow, and that’s one of them!

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That is all I needed to hear: that my game is in safe hands and that somebody is having it tougher than me :slight_smile:

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Okay, I’ve returned and went through all my messages! I fixed one issue you mentioned and messaged you about another potential one.

For all other authors, I should have replied to you as well. We are currently on schedule for game release tomorrow (about 7:20 my time, GMT -5).

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Spring Thing 2025 group is available:

https://intfiction.org/g/springthing-2025

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