I’ve been putting sound effects in my game and have so far got about 21 short effects working of a few seconds each. They are triggered in a variety of ways such as “every time when the player is in the room for the second time” and “after four turns” and “if the player is on the supporter” and “a random chance of 1 in 2 succeeds”. They all work succesfully if they are the only sound activated for a turn, though only one sound plays when two are activated such as the player is in the room for the second time and after 4 turns. The typed words do appear
though so the text of the second sound is reacting.
Do I need to use the music extension. I’m probably pushing the boundries of Inform7 but can it play one sound and then a second sound after? on the same turn? I’ve looked at some music queries with crossfade but don’t know how to do it. I seem to be going well with inform7 programming in word form but I can’t programme in I6.