I’m currently playing S!2, after two run-throughs of S!1. (I haven’t finished S!2 yet).
For some reason, so far, I have enjoyed the S!1 more than the City of Traps and Thieves. And I sense it has to do with some inner moral compass (of mine or of any player?). During the first playthrough of S!1, I half-deliberately performed a couple of evil acts—killed some innocent characters. I felt it was wrong and the game seemed to agree with me—i.e. I wasn’t rewarded for my evil acts. And I certainly enjoyed going back for a second playthrough and being kinder to the NPCs.
In S!2, though, I got a feeling about the opposite: it seems that everyone in Kharé is to be mistrusted and when I attempted acts of kindness the city made me feel dumb for it. This resulted in me taking the attitude of “no more mister nice guy” and trying out hurtful things I wouldn’t normally do as the game’s protagonist. I wouldn’t mind casting a spell like “create the illusion of treasure” to get out of a dangerous situation, but in one occasion, while exiting the market, I cast the FOG spell to create darkness… so that I would pick some pockets. And I did that only because in a previous playthrough I had all my gold stolen out of my pocket on the way out of the market. And it felt out of character to “retaliate” in such a way—it felt as if I was shifting into another character, that had to adapt or fail the quest.
All this is not against the game’s quality, it’s just something that puzzled me while wandering around Kharé.
Anyway, I’m currently replaying the game, since I didn’t manage to open the North Gate…