I am currently working on a real-time mobile text-adventure/interactive fiction/cyoa-like game which is called Somewhere.
Somewhere is a branched story where your choices will have consequences.
Using your mobile device, you’ll communicate in real-time with Cat, a young woman trying to help a whistleblower.
You will have to help her making the right decisions.
Also you may have to browse the web in order to find clues and help her investigating.
Or even locate her using Google Maps to help her find her way.
Once you reached one of the different endings, you’ll be able to rewind story and change your previous choices in order to explore the different paths.
- Real time (through device notifications)
- Branched story, choices will somehow tailor the story
- Random events
- Answer in a limited time
- Find clues on the web, type answer to a riddle
- Rewind story and change previous choices
- Up to 4 different choices per dialog
- Several endings
- Dynamic sound ambiance
Here is how it looks currently:
There is also a trailer available here : somewheregame.com
We are building it using Twine. There are ~25K words and 400+ passages for now, which probably represents half of the content.
The game life duration shall be around 3 to 4 days on the first run at least, then you’ll be able to enable a ‘fast mode’ to get rid of waiting phases and replay it.
We plan to release it early 2017 on iOS & Android.
It will be Premium (~2$), there will be no in-app purchases, no ads and no Internet connection required.
Of course, Lifeline has been a great source of inspiration.
I discovered it last year and had been amazed by how the ‘real-time’ notifications concept made it seem real, created tension and so on…
Anyway, tell me what you think!