Approximately ten years ago(!), I was lucky enough to work with Star C. Foster on a piece of I-F called “Slouching Towards Bedlam” for the 9th Annual Competition. Since then, I’ve received several requests for the source code - mostly in regards to translation attempts - and have been forced to admit that the original work was lost soon after the game’s completion in a hard drive crash.
Today, however, I’m very pleased to announce a ten-year anniversary re-release of the game, and its source code in Inform 7.
The purpose of such a rerelease is, to my mind:
* to make the original game's source code and text available to anyone interested in producing a translation * to serve as a worked example in Inform 7 of a known game * to serve as a way of learning Inform 7 myself
The game and its source code can be found here:
Being an initial release, I’m asking for any feedback anyone might have. Typos and bug-reports would be greatly appreciated.
As well, I’m looking for any feedback on the implementation itself. As I note above, I’d like the game to be useful to anyone trying to learn Inform 7, and being new to version 7 and its very different natural-language approach, there are, I am sure, less-than-optimal solutions in the code. I’ve tried to note what I consider some of the more egregious hacks in the comments.
I was hoping to release the game closer to the actual anniversary, but while the work itself took longer than I initially anticipated, and several happy interruptions (including my long-awaited marriage to my now-husband, as well as the release of our second book) delayed the release, I’m very happy to have it out before the end of 2013.
If anyone has any questions or comments on the work, please contact me at peccable[at]peccable.com or in this thread. I’ll do my best to answer.
Thank you very much.
- Daniel Ravipinto