OK, I got to the end. Very solid. I love that during the mini-games you just press the keys and they act immediately: you don’t have to press enter afterwards like you would if they were parser commands.
It is DiBianca-ish in that there are lots of things to do after the “end” of the game. And in that a lot of the minigames are puzzles and some of them are hard enough puzzles that I haven’t figured them out. But solving the puzzle gives you extra bonuses: they aren’t required to progress. Also as usual, it’s very light on story but what is there is silly and fun.
It feels a little like a short-form incremental game like SpacePlan: you get one level of achievement, and then you have to get 10x that much, or whatever. But it’s well enough balanced that it only gets a little tedious toward the end, and there are enough random rewards that I was still waiting to see what would turn up next. And hanging on for, “oh, maybe with a little more data I’ll figure out the pattern behind this mini-game.” So I didn’t mind the grind too much.
It took me maybe three or four hours. If you ignored the puzzly bits and just pushed through you could probably just about do it in two? I dunno.
But yeah. Very solid, very polished, very fun if you enjoy the genre. Well done!
Edit: Oh, also I should say that this is one of the rare games where it works great to refer to locations by name. They have no particular spatial relationship, so there are no directions in the game. There are three-letter abbreviations and it’s fairly well implemented (you can get to the Museum of History by typing “mus” or “his” or “museum” or “history”), but I did wish once or twice that any unique prefix would work: e.g. for some reason my brain wanted to type “sher” instead of “she” for the Sheriff’s Office.