Short IFComp game needs more cowbell, uh, testers

Yeah, so I’m potentially being That Guy Who Waited Too Long for Testers. But I have an adventure game that’s relatively short (walkthrough is 15 moves, not meant to be maddeningly difficult) and needs someone to break it and be pedantic about making things explicit to the reader without being deathly boring and generally do stuff I was too lazy/unoriginal/poor at time-budgeting to do. On the bright side, you won’t have to suffer through “You see nothing special about the Important MacGuffin,” or “There’s nothing here that looks like the scenery described twice in the room description,” because the first testers, bless their hearts, already had to!

So, thanks for taking a look, and thanks if you’re able and willing to help.

Jim Q.