Short Games Showcase 2025 - Feedback Thread

Thanks so much everyone for participating in this year’s SGS! As usual, we’re looking for feedback on how things went this year and how we could improve the comp going forward.

Changes this year
We dropped the number of entries per author from 3 to 2. This didn’t result in a bump in votes per game through Itch, but did finally get the ribbon category votes up! We received a comparable number of votes on the google form to the average number of votes per game, which is excellent. I haven’t crunched the numbers yet but there seems to be better agreement this year between the raw scores and Itch’s calculated scores. We’d like to know if people are happy with this change, or if they’d prefer to go back to the increased number of submissions allowed per author with the understanding that some games will get less attention.

Volunteering
Having volunteers assist with vetting was a huge help this year! Thanks so much to everyone who participated. Please let us know how your experience was (either here or via DM) and if you have any suggestions for streamlining/improving the volunteer experience or suggest additional ways you think volunteers could help out.

A complicated situation
I will be blunt here: this is the second year in a row we’ve had people try to cheat the ribbon awards via voting with sock accounts.

We didn’t disclose this last year as we thought it was a one-off, there was no evidence the author who benefitted was the one who submitted the fraudulent votes, and frankly it was done incredibly badly. EJ and I discussed it amongst ourselves and decided that discretion was the best policy here – delete the votes, don’t draw attention to the fact that it’s very easy to cheat in the SGS, and move on. So that’s what we did.

Well, it happened again this year. Someone (almost certainly a different someone from last year) submitted very obviously fraudulent duplicate votes for what was almost certainly their own work. We are not publicly disclosing who the culprit was but we will be disqualifying them from participating in the SGS again.

Between this and the likely manipulation of this year’s ParserComp results (also done via Google Forms voting) we are increasingly worried that if anyone halfway smart tries to cheat the system as it stands they just might get away with it. There’s a couple different things we could do about this and none of them are perfect, so we’d like to get the community’s opinion on potential paths forward.

Path 1: Keep things the same and continue to administer the ribbon votes through Google Forms. If we go this route, we will make anonymized voting data available to the public and have a disclosure on the Google form that this will be done.

Path 2: Run the voting for all categories through Itch. On the one hand, it is much more effort to fraudulently vote through Itch. On the other hand, Itch’s category voting is very much not set up for what we want to do and would require significant changes to how the comp is run. We’d have to eliminate some ribbon categories (as we have more currently than Itch supports), all games would compete in all categories, and category scores would affect final rankings. So a puzzle-focused game that wasn’t trying to have a plot would get dinged for scoring low in the Story category, and a kinetic novel would get dinged in the Puzzles category. Best Previously Unawarded Game would have to go away entirely as there’s no way to selectively apply award categories to particular games through Itch.

Path 3: Is there something else we haven’t thought of? Please let us know.

Thanks for your time, and despite that hiccup plus a couple others (like not getting the jam indexed until the last minute :skull:) we’re overall happy with how this year went! Please let us know what you thought, and if you have any questions/comments/concerns about something we haven’t brought up so far please don’t be shy in sharing those either.

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This might not be an effective suggestion, but I’ll give it a go.

From what introcomp does, I suggest that people voting via the Google form must leave a 2-3 sentence answer explaining why they voted for a certain game. Blank or clearly low effort answers will be voided. This could help to raise the barrier to entry for sockpuppeting, and also discourage folks who are just popping in to vote for their friends without making an effort to try the games. At the same time, I think the aggregated answers could also provide useful feedback for all entrants.

Just my thoughts. I’m not sure if this will be a good answer.

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Why is this? Is it any harder to create a second itch account than a second email address? Or do itch do some sockpuppet detection of their own?

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I think they do, but it’s hard to find information. There’s some support questions on Itch’s site saying multiple accounts are fine but using them to interact with each other is against the rules, which does imply an enforcement mechanism, but I can’t find said rules anywhere else. (I’ll look harder once I haven’t just gotten up.) But at the very least you can’t create a second Itch account tied to the same email (I just tried) so you have to create the sock emails first and then use them for sock Itch accounts, which is enough extra work that nobody seems to have done it yet.

(For what it’s worth, the suspected cheater’s work did not hit the top twenty and has an unremarkable number of votes.)

Edit: They do have some automated systems, see here, but warn about using public voting anyway as no system is perfect.

We’ll look into at least enabling the ratings queue for next year which will give an added layer of protection against this kind of behavior. I’m loath to move away from public voting as this is a very small event already but that is another option should people feel strongly about it.

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Yeah, what it comes down to is that regardless of whether it’s due to the extra step involved in creating sock accounts or the knowledge that it’s against site TOS and not just the comp rules (thus raising a possibility of your main account being banned), or because of the actual automated detection mechanisms, we just haven’t seen any sketchy voting behavior on Itch at all. Both last year and this year, the games targeted by fraudulent Google Forms votes didn’t get an unusual number of ratings on Itch, and neither reached the top 10 in the rankings. It could be the actual enforcement, it could just be deterrence, but the Itch voting is objectively not having the problems the Google Forms voting has.

So frankly at this point I’m not inclined to worry about what we could do to make Itch voting more secure since there’s no sign of a problem there. I suspect that that wouldn’t change if we moved category voting to Itch as well, but unfortunately there are a lot of other compelling reasons not to do that (as enumerated in the OP).

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I’m not sure this is a practical suggestion for tackling the problem, but it seems worth highlighting that cheating in these awards seems incredibly embarrassing.

Cheating like this for a significant award - particularly with a cash prize attached - would be understandable even if equally unsporting. But as much as I appreciate the effort taken to highlight great short games from each year, these ribbons effectively have no value aside from the satisfaction of having earned one. If you haven’t earned it…why would you want it? I’m kind of leaning towards “Path 1” here just because it’s hard to imagine anyone smart enough to get away with this having any desire to attempt it in the first place.

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Yeah, the goal with Path 1 is that anyone dumb enough to try and boost their own game will be announcing it to the world once the anonymized votes are posted. Hopefully that’s enough of a deterrent to get people to just not do it in the first place, but if they’re going to play stupid games and try anyway then we will make it very clear in advance exactly what kind of stupid prize they’re going to get.

The only downside is that the first time this happened we’re pretty sure that the fraudulent votes weren’t cast by the author of the game(s) that received them, which is part of why we decided to not say anything about it publicly. If that happened again with public voting data there’s a chance an innocent author would get put on blast for something they didn’t do, which I’d feel really bad about but may be something we have to live with.

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