Shockforce: Singularity City — AI-Powered Cyberpunk Text Adventure

I’m excited to finally share something I’ve been building as a solo developer for the past 11 months. It’s called Shockforce: Singularity City — an AI-powered text adventure game set in a cyberpunk world. Think of it like a choose-your-own-adventure book, but powered by advanced AI that acts as your Game Master. Every playthrough is completely unique — the story adapts to your choices, your character, and your playstyle. You can explore detailed districts, interact with NPCs, collect gear, recruit team members, and engage in tactical combat, all through dynamic AI-generated storytelling.

There’s a Free Tier so you can jump in and try it out right now at “shockforce.ai”. You can sign up with Google or email in seconds. I would genuinely love your feedback — as a one-person team, hearing what works (and what doesn’t) from real players is incredibly valuable and helps me make it better. Drop me a message or comment here with your thoughts after you give it a try.

Thanks for the support!

I only see an invite to sign up. Is there a way to try the game as a guest?

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I suspect a fair number of people here will probably avoid this simply because it uses generative AI. Personally, I’m not entirely opposed to the whole concept, but unfortunately I have to admit my feelings are still pretty negative.

I don’t mean to pick on you specifically because this is more of a general critique; I’m really not too sure what the “AI Game Master” approach offers. I’ve had a decent amount of fun messing about in roleplay scenarios with LLMs with various story hooks where it acted as a sort of GM for me, but part of the fun of that was it could play whatever crazy thing I felt like doing at the time, sort of like a text-based holodeck. On the other hand, a more conventional game offers a (hopefully) fast and responsive specific experience crafted by the game’s author.

The “AI Game Master” approach is supposed to be the best of both worlds but unfortunately it feels more like the worst: this game feels quite slow, probably because of the amount of data that it must crunch in order to keep the narrative at least somewhat on the rails. But I’m not sure if that is really adding anything except delays, because it all still feels very freeform: I made up my own cyberpunkish contract and the AI rolled with it and offered it to me, which was cool, but… then when I preparing for the job I decided to “consult with the evil monkey that lives in my closet” and it also provided the primate’s helpful insights.

Anyway, turning off image generation helped the slowness a little. The images had that “AI slop” feel to them so I’m really not sure how much they add to the game.

Also, a UI problem: I couldn’t scroll the base/character creation menu, so I didn’t even know there were any options down below at first.

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