Seeking GAMMA Testers for "The Wise-Woman's Dog"

Anatolia, 1280 BCE: the last swan song of the Hittite Empire.

The Great King abandons the capital in the face of barbarian raids; moving south, he declares that his new city will be even greater than the last, building it into a place of splendor. Paris of Troy swears fealty in exchange for military support as Greek ships converge on his city. Pharaoh Ramesses II saber-rattles down in Egypt, eyeing his former territories in Canaan that have fallen under Hittite control. The King’s younger brother forces the barbarians back and secures the former capital, and his soldiers start to consider if he might make a better heir than his young and inexperienced nephew. Artisans across Anatolia forge royal weapons out of rare, precious iron, and wonder if one day it will be possible to extract it directly from the rock. The technology seems only a generation away…if only the Empire will last long enough to see it.

And in the small farming village of Nahhanta, one very clever dog tries its best to save its human from a life-threatening curse.

This is a piece of historical fantasy set in the late Bronze Age. Can the hunter find his runaway puppy? Can the village’s taxes get paid before Imperial soldiers get involved? Can the copper merchant get his comeuppance for lying about the quality of his goods? And when the village wise-woman is laid low by sorcery, can her familiar find a way to save her? It will take luck, ingenuity, and more than a bit of magic…but it just might work.

The time has come! One of my IFComp WIPs is finally in a solid enough place to start testing—it’s about halfway implemented, and I’d like to get feedback on the writing, gameplay, and overall mechanics before I go much farther. It’s a parser-choice hybrid game written in Dialog, and I estimate the first half should take about 45 minutes to play through.

(I swear, one of these days I’ll write one of these parser-choice hybrids where you play as a human instead of some other sort of creature. But that day is not today.)

If you’re interested in testing it, please post here or send me a DM, and I’ll add you to a private thread where I’ll share the game files!

4 Likes

You had me at “taxes”! I’ve got a couple other things in the queue at the moment, but I should be able to take a look within a week or so if that’s ok with your timeline?

2 Likes

Ooh, I’d love to try this one out!

1 Like

Half a month later, I think it’s time to move from alpha to beta—the entire game is now ready for testing! Now featuring:

  • A shady copper merchant!
  • A mysterious jade cube!
  • Stealing from the gods!
  • Metamagical amulets!
  • A heist relying on a shortcut through the Underworld!
  • A strange, bright-eyed, pointy-eared creature the Hittite language doesn’t even have words to describe!

If you’re interested, please respond here or send me a DM, and I’ll set you up for the test!

3 Likes

How long do you think the whole game is together?

I’m aiming for about an hour and a half. It’s partially meant as a tribute to old-school text adventures, so a lot of the gameplay consists of solving self-contained puzzles to acquire treasures, and you only need 60% of the treasures in each half to win.

My hope is this will let everyone finish within the IFComp judging period (if a puzzle gets frustrating, skip it and work on something else!), and if you like it, you can go back and try for 100% afterward.

1 Like

I can give it a try!

1 Like

I’d be down to test the second half!

1 Like

I’d be interested in testing.

1 Like

One week left, and the game is basically ready, but I would love to get any last eyes on it to look for usability problems before the comp itself begins! If you’re interested, please post here or send me a DM!

2 Likes

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.