Is there language built into the new version of Inform 7 to hide/reveal secret doors or items? I have downloaded both extensions (Owens & Fundin) but I cannot get either of them to work, I tried editing Andrew Owens according to a post with suggestions to fix it but that didn’t seem to work either. Whether I’m just missing something or these are obsolete I’m not sure–is there any other extensions or simple way to hide a doorway/item from player, and have it revealed when the player does something?
[code]The description of Old Forest Road is “[if the archway door is unrevealed][line break]A wall of thorns is here.[otherwise][line break]An overarching, tree lined tunnel has appeared, leading further west off the roadway into the dark forest…[end if].”
The archway door is a secret door. The archway door is west of Old Forest Road and east of Cul-De-Sac. The archway door is unrevealed. The description of the archway door is “The shadowy tree-lined tunnel beckons you…”.
if the red convertible has been in the Old Forest Road one time:
now the archway door is revealed instead;
now the archway door is open instead.
if the red convertible is in the Old Forest Road3 and the archway door is revealed:
say “A tunnel has appeared here…” instead.[/code]