I’ve been playing Scroll Thief and enjoying it immensely. The world is very immersive and there are some very clever extrapolations from the canonical Enchanter trilogy - I particularly like the explanation for how scrolls work. Getting the gnusto spell was very satisfying to solve, and I’ve made a lot of progress since then. With a few peeks at the Invisiclues, I’ve managed to make it to Act 2, although as often happens, I seem to have gotten stuck.
Is it possible to blorple into the Clean Room? It looks like I should be able to move from one sphere to another, but it also looks like I can’t arrive at the destination sphere because it’s enclosed in the oven. The problem is that if I tell the adventurer to take the sphere out of the oven, she wakes up from the serage spell.
I’ve also run into a couple bugs and potential-bugs. The first time I followed the clues for the vent puzzle, I somehow managed to make the adventurer inaccessible, where she wouldn’t come into earshot as she normally does, and she appeared to be stuck in the Clean Room. I think this happened because I told the adventurer to put her lantern into the oven, and then she couldn’t move anywhere else without a light source.
It also appears there is a bug with the workbench. My first attempt to get the scribbled scroll was the lesoch spell, which didn’t work, to my chagrin. I successfully obtained it with blorb, but later on, I read in the hints that the lesoch spell is supposed to work. But, well…
>l Spell Research Room This is the area where advanced students can work out variations on old spells or attempt (with close supervision) to create simple enchantments from scratch. A bright yellow poster is affixed to the wall. Lying on the workbench is a scribbled spell scroll, probably a student's forgotten experiment. A long workbench lines one of the walls. Judging from the amount of strange machinery around it, the alarm recording wasn't lying about the traps. It might not be a good idea to touch anything on the workbench until the trap can be deactivated. >lesoch scroll (first memorizing lesoch) Disappointingly, the scribbled scroll seems mostly unaffected by the breeze.
There is another mostly-harmless object reference bug with trying to copy the yomin spell:
>put film on newly You unroll the film and place it on the surface of the newly-printed scroll. The text spreads and blurs beneath, running to the edges of the scroll. When it stops, the center of the parchment is once again blank and unblemished, and the film is slightly darker than before. >copy yomin on newly A strange side effect of copying a spell into a book with magic is that the result cannot be copied again by hand. I'm not sure how you plan to copy the Tome of Psychological Incantations.
There is also a bit of “guess the verb” with the Towers of Hanoi box, where you can’t move the discs; you must first take them and then put them:
>rezrov box (first memorizing rezrov) The words shift: "Nice try." >move ivory to gold You can't see any such thing. >move ivory disc to gold You can't see any such thing. >move ivory disc to silver pillar You can't see any such thing.
These are minor though, and don’t detract from what is overall a very fun game. And I’m still finding things to do, so I haven’t gotten completely stuck yet.