Scroll Thief full release

Wow, thanks for all those reports Aquillon! I’m going out of town for a few days but I will begin working on them when I return; I can already tell what’s causing some of them (e.g. zifmia not handling animals, blorple in the Nondescript Room giving no message).

I must confess, though, the blorple trick you used to get into the Clean Room is entirely emergent gameplay, I did not plan that at all. It actually reminds me of the famous bug in Spellbreaker where (in early versions) you can use girgol and blorple to get the golden box by freezing the ogre (and the box), blorpling something, waiting in the Nondescript Room for it to wear off, then leaving to take the box before the ogre shows up. People couldn’t decide whether this was a valid (albeit dangerous, as it destroyed the flimsy scroll) alternate solution to the puzzle. At the moment I intend to leave it in, since it makes logical sense, but I’ll change things to prevent it from being a sequence-breaker. (Preventing the player from gaining the yonk spell before dealing with the Adventurer should fix two of the major ones, that was entirely an oversight on my part.)