ScottKit (compile/decompile Scott Adams game files)

I noticed that! Although there’s an impressive (for the late 1970s) amount of stuff that’s just handled behind-the-scenes for you, there’s a notable jump in difficulty if you want to temporarily bar access between two points, or close off a formerly open passage.

The further I go down this pastiche road, the more I’m unsure whether this establishes what a missed opportunity it was, or definitively proves it was best left alone…

1 Like