If you are requesting technical assistance with Twine, please specify:
Twine Version: 2.3.14
Story Format: Harlowe 3.2.2
Without getting too much into details, the story I’m working on is a detective simulator where actions can give you either Goodwill or Intel. Basically what I’m trying to do is implement a system where clicking a link to a passage will give you a different outcome based on the variables set in Intel and Goodwill. For example:
Player has a link to click on. Clicking on it when the Goodwill variable is set to 1 will lead to a passage where the player “passed” the Goodwill check, while clicking the same link while Goodwill variable is set to 0 will lead to a different passage where they “failed” the Goodwill check. Same thing with Intel.
I have variables down but I was wondering how I would approach the rest of this.