I’ve opened a bug in github for this, but perhaps a simple question will suffice.
According to the documentation, saveHash() is a function of window.story.
In a new Snowman story I create a starting passage:
:: test <% window.story.saveHash() %>
When playing it I get:
In Passage.render() using _.template(): TypeError: window.story.saveHash is not a function
If I see the contents of window.story in the console, there is no saveHash().
I’m using Snowman 2.0.2 and trying to use the save and restore system.