Howdy all! I’ve been reading through the forums and wanted to share something I’ve been building:
Sangwright is a choice-based text game set in a fictional city called Ashenmere. You play a new vampire across six nights, picking a district and an approach each night, with consequences that carry forward. Three districts, seven paths through the story, and a stat system (Blood, Shroud, Waning) that tracks what you spend and what you lose.
A few things upfront since I know the community asks:
What it is: Browser-based, mobile-friendly, no account needed, nothing to install. Each night takes about 3-5 minutes. It’s closer to a serialized choice-based narrative than a parser game; think Fallen London’s text-forward structure more than Zork.
How it’s built: I use Claude (AI) for the technical development: the React app, the backend, deployment. The prose is AI-assisted: I develop the world, the characters, the story, and the emotional beats, and collaborate with AI to write it, then edit by hand. Reference art is AI-generated. I’m tagging this ai because I’d rather be transparent from the start.
Where it came from: I played Vampire Wars (a GodWars MUD) too much in the late 90s. I’m a sales engineer, not a game developer - this is my first text game and I’m learning as I go. (thanks in advance for the grace!)
It’s free, no signup required: Sangwright.com
If you try it, I’d love to hear:
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Does the writing pull you through, or does it stall somewhere?
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Do choices feel consequential, or cosmetic?
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Where did you stop, and why?
Happy to answer questions about how it’s built, the AI workflow, or anything else!



