(I hope this post is still sufficiently on-topic. If it’s verging away too much, I pre-emptively apologise and would not object to it being split.)
For curiosity, and in a more general manner, do the “release” numbers have to be whole numbers? Could there be releases 1.01 for itsy bitsy tiny things like this? Or does Inform not like that idea?
The truth is, in this case, it’s simply inconsequential. But I would argue, hopefully constructively, that it’s by sticking to a few guidelines and conventions in small, inconsequential times that we ensure that they also get used in other times when it matters a lot more. It may seem a bit black-and-white - “has it been released? If so, then anything that comes next is the incrementally next release, or at least has some other obvious identifier, like a serial number that reflects a posterior date”. It’s kinda like a judge passing sentence, a phrase like that, and I see where it is off-putting.
I’m just saying, however, that these little things matter not at all to anyone shortly after the game is released, but in a few years’ time - and, unlike twenty years ago, when we could not care much because it was uncertain whether this hobby would ever get past its circle of hobbyists, we have found that IF insists on surviving and there are still actually people who go back to games of twenty years ago - what we will have is effectively two different releases, both internally indistinguishable except for one of them preserving an incorrect spelling of a tester. Let’s assume that that is the version which stands the test of time! Because it might happen! The version of the game with the typo may be the one preserved, partly because the other one has a release date in its filename that doesn’t match the serial. I assume that, Lucian, if I may address you directly, you would not be comfortable with the version with the typo being the one that survived.
My long-winded point is that even for small stuff it’s best, I find, to keep to these small things. Inconsequential as they are in the present, there is likely to come a time when it’s important. I had only the serial numbers to navigate between older game releases this past few weeks. There were a small handful of cases where the release number of the latest compiled version was actually inferior to the release number of a version that had been compiled with a previous-dated serial number! Having to choose, I chose the one with the latest serial number.
This was posted while I was typing, and yep, it pretty much overshadows everything and blots it over and resolves it because the post-comp version will have incremented release and serial number. Still, I have found that it’s best to keep to these conventions even in these cases. Things happen; post-comp versions may not materialise; authors may decide some changes are too small to be considered an incremented release. I can understand that! But when the players have more than one version available to them, they do need to be able to tell which is the latest; that is all. (having a filename saying “nameofthegame-updated” doesn’t help much in that regard, I’m afraid, because what if there is a version that was updated after that one? If I see a filename saying “nameofthegame” and “nameofthegame-updated” or “nameofthegame-date”, is the “nameofthegame” version the original, unupdated version? Or is it the latest, finalised version after all the updates? Anyway, filenames are easily altered…)