THANK YOU for dedicating your precious time to Eleanor.
“What I did get was a very unnerving experience.”
I’m so sorry!
When I came up with the Eleanor storyline, I quickly realized it wasn’t going to be an “easy game”.
In fact, the risk in “simulations” like this is to create a frustrating and boring game.
I tried to avoid this by inserting sounds, images, automatic saving of progress and help routines.
Unfortunately even in your case (the same thing happened to Mike Russo) this was not enough and, in the end, you left the game without finishing it despite (I thought) the suggestions were quite explicit.
At this point it would be important for me, if you can, to know:
- What prevented you from getting on
- How can I make it clear that the “wake up” timer can be easily reset by moving down or up.
- which helping images failed to suggest the right action to take.
Your valuable suggestions would help me to improve the game in its future versions.
All the best!