[Rosebush] Lessons Learned from Trying to Write a Cento

From Hugo Labrande, an article about the history and process of his work-in-progress parser game constructed entirely from verbatim sentences from other parser games.

Game Design Lessons Learned Trying to Write a Cento

A fun read, and at just under 3K words, not quite as much of a time investment as some of the monster articles we’ve had… I really like this one.

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I found the paragraph about pornographic games interesting. Seems like the rule 34 of the internet and “sex sells” also apply to IF. I’m always surprised when I encounter something like this, even though I should be used to the internet being the internet by now.

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I love experiments like this (I’ve even got some drafts of another IFDB Spelunking game). I’d looking forward to seeing it when it comes out. I wonder how Hugo will handle attribution. I suppose a lot of names and games listed in a credits file?

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This is a pretty interesting article! Would be interesting how the game ends up.

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My plan for attribution is to use tooltips in Vorple: Tooltips · Vorple

This way attribution is immediately accessible, granular, and visually unobstrusive :slight_smile:

Still havent found a Glulx-compatible way of doing things, which I don’t know how huge of a deal that is? The source code will likely be made available so that’d be one way to check attributions offline too :slight_smile:

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Fascinating! I once tried to write a novel made completely from public-domain text – a sort of narrative collage. It was hard. I only got about 10% finished, if that. I didn’t know “cento” was the word for this.

Sometimes, I’ll idly think about re-purposing that unfinished novel as a text game. Probably not with the collage technique anymore, though.

I’ll be very curious to play this game when it’s ready!

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