From Hugo Labrande, an article about the history and process of his work-in-progress parser game constructed entirely from verbatim sentences from other parser games.
I found the paragraph about pornographic games interesting. Seems like the rule 34 of the internet and “sex sells” also apply to IF. I’m always surprised when I encounter something like this, even though I should be used to the internet being the internet by now.
I love experiments like this (I’ve even got some drafts of another IFDB Spelunking game). I’d looking forward to seeing it when it comes out. I wonder how Hugo will handle attribution. I suppose a lot of names and games listed in a credits file?
My plan for attribution is to use tooltips in Vorple: Tooltips · Vorple
This way attribution is immediately accessible, granular, and visually unobstrusive
Still havent found a Glulx-compatible way of doing things, which I don’t know how huge of a deal that is? The source code will likely be made available so that’d be one way to check attributions offline too
Fascinating! I once tried to write a novel made completely from public-domain text – a sort of narrative collage. It was hard. I only got about 10% finished, if that. I didn’t know “cento” was the word for this.
Sometimes, I’ll idly think about re-purposing that unfinished novel as a text game. Probably not with the collage technique anymore, though.
I’ll be very curious to play this game when it’s ready!