This is a brief transcript of an attempted playthrough to test my new encounter system as it applies to spiders trying to eat people in a spooky hotel:
Summary
Pipes under Room B
You crawl on hands and knees through the pipes, your eyes level with a grate that looks into one of the hotel rooms in the cellar.
You can go north, south, west, and outside.
>n
>s
Pipes under Room B
You crawl on hands and knees through the pipes, your eyes level with a grate that looks into one of the hotel rooms in the cellar.
You can go north, south, west, and outside.
>s
>n
Pipes under Room B
You crawl on hands and knees through the pipes, your eyes level with a grate that looks into one of the hotel rooms in the cellar.
You can go north, south, west, and outside.
>n
>look
Pipes under Room A
You crawl on hands and knees through the pipes, your eyes level with a grate that looks into one of the hotel rooms in the cellar.
You can go south and outside.
>
As you can see, the protagonist is crawling around some pipes in the hotel, and every time they enter the pipes under Room B, Inform 7 gives a perfectly ordinary description of the room. But when going north or south to the pipes under Rooms A or B, Inform does not even give the room’s name, let alone description. When using the LOOK command, the description works like normal. I have no idea what could be causing this bug. Does anyone have any ideas as to what might be going wrong?