Hey, folks. I am new to authoring interactive fiction games. I am currently working on a story for my college class on literature and pedagogy – how to teach literature via interactive fiction.
The game I’m developing is based on a short story by an American author, and I am using significant portions of the short story in certain rooms. I don’t want the information to repeat every single time you re-enter a room. That can get burdensome and overwhelming. I’d rather them return to the room and only have a condensed version of it, or something completely different.
What is the code to have the room description not repeat when returning to a room you’ve already visited? Is there a code?
Another option: use stopping text in your room description.
Scenic Beach is a room. "[one of]Here's the full long description, including stuff that will not repeat later.[or]Here's the shorter version without as much detail that will be shown the next time the player looks.[or]Beware that anything you omit in iterations of a stopping text will never repeat, so make sure there's no important information the player could miss.[or]This fourth will be the last one, the next is blank and won't even print anything.[or][stopping]"
(on edit - what Draconis said, I missed that he showed that at the bottom.)