Review: The Beast of Torrack Moor (30th Anniversary Edition)

(A 2018 Adventuron port of a 1988 PAW game. Beautiful pixel graphics, old-school gameplay, evocative world. The Beast of Torrack Moor - 30th Anniversary Edition)

Proud investigative reporter you may be, but there’s been a bit of a lull in the area of exciting news-stories lately. Perhaps this letter all the way from the town of Puddlecombe will change that. Apparently a dangerous beast is prowling the moors and attacking the sheep. Or maybe it’s just a bit of small town rumour about someone’s runaway cat that got blown way out of proportion…

Time to get the tools of your trade and investigate:


(A screenshot with response to X NOTEPAD and X PENCIL. Both items have
a small drawing next to the response.)

(Yes, every object you investigate has a little pixel-drawing. It doesn’t add anything to the gameplay, but it’s a fine touch that makes the game feel friendly.)

Now don’t even think of rushing off into the moors unprepared. For one thing, it’s just plain dangerous, you need something more sturdy than those flimsy trainers you got on your feet. Second, as a good reporter, you owe it to your professional pride to stick your nose into the Puddlecombe inhabitants’ business and pry loose as much as you can about this strange beastly apparition. And lastly, a small town comes with small-town etiquette. One must at least present oneself to the reverend and the publican…

Actually, The Beast of Torrack Moor consists of about two-thirds of this preparation in the town of Puddlecombe. Gathering information and survival gear is not straightforward at all, which is not surprising in a text-adventure of course. Acquiring some items is as easy as talking to the right person, and maybe performing a small errand. Getting other necessary items is somewhat more complicated. Even without the moor-area, the map of the town is large, and objects needed on one side are sometimes found all the way on the other side of town. Even so, none of these early puzzles are too difficult.

The town is alive. While you’re going about your business around the village, so are a number of other people. NPCs move around doing their own errands, notably getting things ready for the Church Hall sale. Should you need one of these mobile NPCs, there’s a helpful WHERE IS [npc] command. In line with the townsfolk doing their own stuff, the shops and the pub are also on their own timetable. From the moment you arrive on the town green, the clock is ticking and the day is advancing. This does add some pressure to get your preaparation done in time. It’s an easy fix to just explore at your leisure until you have most of the puzzles and their probable solutions mapped, and then reload an earlier save and solve everything with time to spare.

After this almost Midsummer Murder-like sequence in Puddlecombe, it’s an impressive change of atmosphere to finally set foot on the moors. Without proper preparation, you will get lost in the rain and the falling darkness. Even with all the gear you need, there are still a few obstacles that demand a bit more of your wit than you needed in town.
Most impressive here is how moving just two or three turns from the village brings you to a completely different world, with beautiful but unhospitable natural features, and some ancient human relics.

The writing is good throughout, and sometimes wonderful and touching. I was stunned for a few moments when I encountered this:


Screenshot of The Cemetery location:
Surrounded by a stone wall, the cemetery is reasonably sheltered from the
wind, although the occasional gust blows leaves around the gravestones,
and a bench sits beneath a large tree.
>X GRAVESTONES
Everything ends, but until then, there is love.
>

A moody old-school text-adventure, lovingly ported to Adventuron. I enjoyed this a lot.

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Very nice review. I have been meaning to play this for a while. I didn’t realise…or forgot… that there is an Adventuron version. I’ve also been playing Agatha’s Folly by (I think) the same author. It’s tough but (mostly) fair, and I always get stuck. But I hate cheating despite my limited skills, so I keep walking away!

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Yes, Agatha’s Folly is also by Linda. I really liked part one of that game. I think Cloud 99 was probably my favourite of her four ZX Spectrum games. One of these days I will get around to playing her two, earlier CPC titles. I try and avoid GAC games, but the system is a little bit better on the Amstrad.

I didn’t know about the GAC games. I actually first tried Agatha’s Folly after reading your review (which is probably thirty years old itself)! I did get a couple of hints so I’ll have to pick it up again

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I like GAC games, particularly those on the Amstrad CPC. The Atari ST version of GAC is called STAC and there are quite a few games written with that.

CASA currently lists 350 GAC games and 95 STAC games. Plenty to keep you going for years.

I remember picking up GAC for the Spectrum when I was a kid. That was the first time I considered writing my own adventure. I designed a map of a city and thought of some puzzles. My idea of a puzzle at that point was a bit of light ‘guess the verb.’ I remember you had to ‘BEFRIEND STRONGMAN’ at one point to get something done. The game never got written, the intricacies were a bit beyond me back then!

My mate had STAC on his ST. He wanted to write a sci fi Blade runner thing. We came unstuck on the first location, he wanted an atmospheric sleeping quarters that was dark apart from the glow of a digital clock (how futuristic!) - then you could turn on the light and see properly. I’m sure it was possible to do but we couldn’t work out it… That was the end of our fledgling adventure game publishing company, back in 1991!

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When you look back on this, I hope you find it amusing, because I certainly did. I hear so many stories of kids with high ambitions in the text adventure authoring world of the 1980s, but it all came to naught. At least programs like The Quill, PAWS and GAC allowed them to dream.

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I suppose there were a few kids that made something good. For the rest of us it was all high ambition and (very) limited knowhow. GAC, PAW etc were all great and accessible tools though

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